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On the development of human representational competence from an evolutionary point of view: from episodic to virtual culture

Kaput, J. J., & Shaffer, D. W. (2002). On the development of human representational competence from an evolutionary point of view: from episodic to virtual culture. In K. Gravemeijer, R. Lehrer, B. van Oers & L. Verschaffel (Eds.), Symbolizing, Modeling and Tool Use in Mathematics Education. Dordrecht, the Netherlands: Kluwar Academic Press. http://epistemicgames.org/cv/papers/Notation_Evol2002.pdf
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The Design Studio: A promising model for learning to collaborate: Thoughts in response to Hall, Star, and Nemirovsky

Shaffer, D. W. (2002). The Design Studio: A promising model for learning to collaborate: Thoughts in response to Hall, Star, and Nemirovsky. In T. Koschmann, R. Hall & N. Miyake (Eds.), Computer Support for Collaborative Learning 2 (pp. 223-228). Mahwah, NJ: Lawrence Erlbaum Associates. http://epistemicgames.org/cv/papers/cscl2002-2.pdf

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Design, collaboration, and computation: The design studio as a model for computer-supported collaboration in mathematics

Shaffer, D. W. (2002). Design, collaboration, and computation: The design studio as a model for computer-supported collaboration in mathematics. In T. Koschmann, R. Hall & N. Miyake (Eds.), Computer support for collaborative learning 2 (pp. 197-222). Mahwah, NJ: Lawrence Erlbaum Associates.
http://epistemicgames.org/cv/papers/cscl2002-1.pdf
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What is Digital Medicine?

Shaffer, D. W., Kigin, C., Kaput, J., & Gazelle, G. (2002). What is Digital Medicine? In R. Bushko (Ed.), Future of Health Technology. Amsterdam: IOS Press. http://epistemicgames.org/cv/papers/DigitalMedicine02.pdf
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