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Juegos Epistemicos

Shaffer, D.W. (2007). Juegos Epistémicos para mejorar las habilidades y valores profesionales. Revista Enlaces. Nro. 4.

Juegos Epistemicos para mejorar las habilidades y valores profesionales

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Civic engagement through journalism

At a time when public and governmental support for civic programs is dwindling, epistemic games like South Madison Times (and all of the versions of Journalism.net) have the potential to effect positive changes in civic participation. For players, writing and publishing about significant issues during game-play fosters a sense of potential efficacy that carries over into their home communities. Young people who role-play as journalists begin to see the information available in newspapers as consequential, to understand how journalists help community members learn about the world around them, and to feel as if they can understand local problems and effect change in the world.

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Epistemic Games to Improve Professional Skills and Values

Shaffer, D. W., (in press) Epistemic games to improve professional skills and values. Organisation for Economic Co-operation and Development.
http://epistemicgames.org/cv/papers/OECD.pdf

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Education in the Digital Age

Shaffer, D. W. (in press). Education in the digital age. Nordic Journal of Digital Literacy.
http://epistemicgames.org/cv/papers/future_of_learning_11.pdf

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Wag the Kennel: Games, Frames, and the Problem of Assessment

Shaffer, D. W. (2009). Wag the Kennel: Games, Frames, and the Problem of Assessment. In R. Fertig (Ed.), Handbook of Research on Effective Electronic Gaming in Education. (Vol. II, pp. 577-592). Hershey, PA
IGI Global.
http://epistemicgames.org/cv/papers/wagthekennelchapter.pdf
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