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What people are saying

Read what people are saying about How Computer Games Help Children Learn, the definitive work on games for learning in the digital age of global competition:

Seymour Papert, Professor Emeritus, Media and Education Technology, MIT Media Lab

A must read for anyone who cares about learning…. Studying games–how they are designed and how they are played–is one of the best sources of insight about learning, and Shaffer is an excellent guide to making the most of it.’

Kurt D. Squire, Assistant Professor of Education, University of Wisconsin-Madison, and Game Designer

‘Like Dewey, Piaget, and Papert before him, Shaffer challenges us to rethink learning in a new age. He uses vivid examples – backed by solid research – to show what education should look like in the 21st century.

Barry Joseph, Online Leadership Director, Global Kids

‘Shaffer offers practical advice to assist parents and educators to respond to his call to radically transform an increasingly outdated educational system…’

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Further reading

If you’ve read How Computer Games Help Children Learn and want to learn more about thinking and learning in the digital age you can…

Read papers about epistemic games and the future of learning

Browse a list of related books at amazon.com

Read a bibliographic essay on related readings on amazon.com

Additional suggestions welcome in the comments….

Urban Science in the Milwaukee Journal Sentinel

In November 2008, the Epistemic Games Research Group collaborated with the Milwaukee Public Schools’ Division of Recreation and Community Services to run a week-long Urban Science game. This version of urban Science was notably different from previous versions. In-game mentors, who in previous versions of the game had been physically present, guided students remotely, via instant messenger. Over a dozen students from Riverside University High School took on the role of urban planners. In an article in the Milwaukee Journal Sentinel, Stanley A. Miller writes that, “The students had to consider issues such as affordable housing, parking, ecological issues and crime, while balancing the desires of special interest groups such as businesses, a cultural preservation organization and other community advocates.”

He also quotes epistemic games researcher Elizabeth Bagley, “There are tradeoffs and consequences, and these are things they need to deal with as a planner. They are learning how to really facilitate compromises because there are stakeholders whose goals don’t overlap.”

While the game facilitates collaboration and critical thinking, it also connects young people to the environment and to their neighborhoods. View the full article on the Journal Sentinel website, or a PDF here.