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The end of spelling?

Those of you who are regular readers of epistemicgames.org know that I am not a big fan of spending lots of instructional time teaching spelling. But if you are going to do it, I suppose you should at least do it right.

This bombshell just out from the British "National Strategies" for teaching (from an AP report):

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The morality of zoos

A thoughtful colleague, Gene Koo, recently sent me a draft of a paper on moral development and video games. In the paper, Gene quotes a brief excerpt from a paper (Stevens, Saticz, and McCarthy 2008) about a 15 year old girl playing Zoo Tycoon:

In her everyday life, Rachel and her family cared for stray and abandoned cats awaiting adoption through a local animal shelter. We often observed her readily pause her game play to monitor a cat’s health or attend to its needs. In-game however, Rachel’s decisions about the animals she was caring for as zookeeper were driven by monetary gain rather than the happiness or well-being of the animals. For example, while creating a zoo for different types of cats (e.g., tigers, lions, and leopards), Rachel learned of a new birth in her zoo and responded by selling the newborn animals immediately.

So, naturally, this leads one to wonder what kind of lessons kids learn playing the game.

 

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Play to learn

Nice short piece from the IEEE that mentions work on Epistemic Games.

David Williamson Shaffer, a professor of learning science at the University of Wisconsin–Madison, offers no surprises when he says that to remain competitive, high-wage countries need to produce products and services that can’t be readily copied by low-cost competitors. To produce such goods and services requires innovative thinking, which can be taught Shaffer says—and here he may raise an eyebrow or two—through computer games.

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Evidence-centered Design of Epistemic Games

Rupp, A, Gushta, M, Mislevy, R, & Shaffer, DW. (2010). Evidence-centered design of epistemic games: Measurement principles for complex learning environments. Journal of Technology, Learning, and Assessment, 8(4).

http://epistemicgames.org/eg/wp-content/uploads/ECD-for-Epistemic-Games-JTLA-Final-Version-with-Editorial-Edits.pdf

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