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Professional Practice Simulations for Engaging, Educating, and Assessing Undergraduate Engineers

Chesler, N., Bagley, E., & Shaffer, D.W. (2010) Professional Practice Simulations for Engaging, Educating, and Assessing Undergraduate Engineers. Paper to be presented at the International Conference of Learning Sciences Engineering Workshop, Chicago, IL.

http://epistemicgames.org/eg/wp-content/uploads/engineering-workshop.pdf

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Modeling Learning Trajectories with Epistemic Network Analysis: An Investigation of a Novel Analytic Method for Learning Progressions in Epistemic Games

Choi, Y., Rupp, A., Gushta, M., & S. Sweet. (2010). Modeling learning trajectories with epistemic network analysis: An investigation of a novel analytic method for learning progressions in epistemic games. Submitted to National Council on Measurement in Education, Denver, CO.

http://epistemicgames.org/eg/wp-content/uploads/ENA-Simulation-Paper-NCME-Submission.pdf

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Modeling Learning Trajectories with Epistemic Network Analysis

Rupp, A., Sweet, S., & Y. Choi. (2010). Modeling learning trajectories with epistemic network analysis: A simulation-based investigation of a novel analytic method for epistemic games. Submitted to the Conference on Educational Data Mining, Pittsburgh, PA.

http://epistemicgames.org/eg/wp-content/uploads/EDM-Submission-Rupp-et-al.-2010.pdf

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Looking Where the Light is Bad

Gee, J.P. and D.W. Shaffer.(2010). Looking where the light is bad: Video games and the future of assessment (Epistemic Games Group Working Paper No. 2010-02). Madison: University of Wisconsin-Madison.

http://epistemicgames.org/eg/wp-content/uploads/Looking-where-the-light-is-bad-tr1.pdf

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Disney’s SIGGRAPH Competition

Our colleagues at Disney have announced a technology competition to focus on youth education at SIGGRAPH 2010. Learn more about it here.

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