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Digital Zoo

Recent posts for Digital Zoo

Blog Examines Microworlds and Explanatoids

Check out David Learns Games to read one blogger’s thoughts on tech development, academic research, and game-based learning. In a recent post, Microworlds, Explanatoids, and Extending the Islands of Expertise Theory, the author synthesizes David Williamson Shaffer’s book How Computer Games Help Children Learn, with other scholarly work David has done with Gina Svarovsky. The blogger, who is a game designer himself, ends with the comment that, “If it is true that a game seeking to deliver learning through exploratoids must be not only iterative and autoexpressive but also expressive then I fear that I may be in a hot spot!”

Projecting ourselves

Things are finally beginning to slow down (at least in terms of travel) after a very busy March and April, but many ideas from this year’s DIGITEL workshop (in Taiwan) and AERA annual meeting (in Chicago) have continued to bounce around in my head and in several different on-going conversations.

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A teacher’s observations of her 4th/5th graders participating in Digital Zoo

When I say I’m working on a game where players become engineers, people often ask me: but will that be fun? Of course, what makes a game a game isn’t that it is fun, but that it is motivating–it makes you care about what you are doing and thus want to do it. In a recent test of Digital Zoo that involved a class of 4th/5th graders, we were interested in comparing the children’s focus during the game to their focus during school. The children’s classroom teachers observed the game and had the following types of things to say about their students:

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Reblogged: Thinking like an engineer

This piece was originally published by the Macarthur Foundation on their Spotlight on Digital Media and Learning blog (original link).

In an earlier post on the Macarthur blog, Edward Miller, a senior researcher at the Alliance for Childhood, was quoted as saying: ‘There is no evidence that video games are good at teaching problem-solving or ‘higher-order skills.’

Sadly–or perhaps I should say, happily–that’s simply not true.

In the game Digital Zoo, players become biomechanical engineers and design creatures of the kind you might see in an animated movie. And it turns out that, yes, by playing as engineers they learn to think about problems the way engineers do.

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Working Class Studio

In February 25th’s New York Times Magazine, Rob Walker writes about a “program at the Savannah College of Art and Design (or SCAD) in Georgia, called Working Class Studio, that is so focused on marketplace realities that it seems more like a company than a college course.” Students in the program, referred to as “interns,” conduct trend research and are involved in producing prototypes and products, some of which actually have sold well in the real marketplace (in stores like Anthropologie and online).

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