Land Science is an Epistemic Game where students play the role of interns at an urban and regional planning firm in their state. This version features the planning firm “Urban Design Associates” located in Madison, Wisconsin. Watch the video to learn more about the game and hear feedback from students and teachers.
When creating an Epistemic Game, our designers hope to accurately copy a real-world professional environment. But how can you tell if players truly are thinking like professionals? This video describes Epistemic Network Analysis, one model used to compare the efficacy of digital learning tools to professional practice standards. In this video, Journalism.net is featured in relation to ENA as players become journalists.
In Nephrotex, students role-play as interns at a fictitious engineering firm that specializes in designing filtration units for kidney dialysis machines. Before they start, players view this welcome video which introduces them to the various techniques and tasks they will execute as engineer interns.
AutoMentor is a collaborative effort which seeks to create an automated tutoring device which can be implemented across game platforms to teach 21st century skills. With this program, we look to provide players with the motivation and guidance needed to learn and complete tasks in games such as Land Science. In addition, AutoMentor can help our researchers assess how well the players are thinking like professionals while playing the game.
David Shaffer presented at the October, 20 2010 Expert Meetings: the Future of Serious Gaming. In this talk, he explores past educational settings and technological developments in order to provide historical context for his current research. With the Epistemic Games Group, Shaffer looks to effectively use today’s computer technology as part of education in a digital world.
David Shaffer from STT on Vimeo.