Shaffer, DW, Hatfield, D, Svarovsky, GN, Nash, P, Nulty, A, Bagley, E, Franke, K, Rupp, AA, Mislevy, R (2009). Epistemic Network Analysis: A prototype for 21st Century assessment of learning. The International Journal of Learning and Media. 1(2), 33-53.
http://epistemicgames.org/eg/wp-content/uploads/IJLM0102_Shaffer.pdf
As researchers studying new media, it only seemed appropriate to let people know about our work using well, new media.
This short video gives an overview of our work on Urban Science and other epistemic games as part of the Macarthur Digital Media and Learning Project and the National Science Foundation.
In these games, players have a chance to learn 21st century skills by playing as urban planners, engineers, journalists, and other professionals in the knowledge economy.
I suppose next we’ll need to make an epistemic game about making epistemic games….
Reblogged from the MacArthur Foundation’s Digital Media and Learning blog:
In the frequently rancorous debates of high-stakes politics, it’s easy to think – why shouldn’t they just shut up? – and to forget just how important discussion with people who disagree can be. At AERA last month Diana Hess, an associate professor of Curriculum and Instruction at the University of Wisconsin-Madison, provided a useful reminder, sharing her latest work studying high school students engaged in ‘deliberative democracy.’ As Mansbridge argues, ‘Democracy involves public discussion of common problems, not just a silent counting of individual hands. And …, the discussion can some times lead the participants to see their own stake in the broader interests of the community. … Thus a ‘deliberative democracy’ does not simply register preferences that individuals already have; it encourages citizens to think about their interests differently.’
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Hearing about epistemic games in which young people spend hours working on reports, sitting in meetings, and sweating out deadlines, people occasionally wonder aloud, “But is it really a game?” Jane McGonigal’s article “‘This is not a game’: immersive aesthetics and collective play” provides some interesting additional context for thinking about this question.
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The young planners at Urban Design Associates were excited to see their work in print this summer. Susan Troller from the Capital Times wrote this article about Urban Science, and the Wisconsin State Journal covered the game twice, once during a site visit and once during the mayoral presentation.