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<channel>
	<title>Epistemic Games &#187; David Williamson Shaffer</title>
	<atom:link href="http://epistemicgames.org/eg/category/people/david-williamson-shaffer/feed/" rel="self" type="application/rss+xml" />
	<link>http://epistemicgames.org/eg</link>
	<description>building the future of education</description>
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		<title>David Williamson Shaffer at the VLOS Research Meeting: &#8216;Epistemic Games and Learning&#8217;</title>
		<link>http://epistemicgames.org/eg/david-williamson-shaffer-at-the-vlos-research-meeting-epistemic-games-and-learning/</link>
		<comments>http://epistemicgames.org/eg/david-williamson-shaffer-at-the-vlos-research-meeting-epistemic-games-and-learning/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 15:17:42 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[How Computer Games Help Children Learn]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[What are Epistemic Games?]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6852</guid>
		<description><![CDATA[David Williamson Shaffer, in a talk he gave at the VLOS Research Meeting, Utrecht University, called ‘Epistemic Games and Learning,’ argues that the needs of students today are not the same as they were 50 years ago. His presentation describes epistemic gaming and epistemic network analysis as examples of how teaching and assessment might change [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://epistemicgames.org/eg/category/people/david-williamson-shaffer/">David Williamson Shaffer</a>, in a talk he gave at the VLOS Research Meeting, Utrecht University, called ‘<a href="http://131.211.194.110/site1/Viewer/?peid=c01a864f63f649e48c3dab17684ac530" target="_blank">Epistemic Games and Learning</a>,’ argues that the needs of students today are not the same as they were 50 years ago. His presentation describes epistemic gaming and epistemic network analysis as examples of how teaching and assessment might change to better suit the needs of 21st century students. He concludes by arguing that we need to be more purposeful about how we design educational experiences for youth, suggesting that</p>
<blockquote><p>“whatever choice [of education style] we make, we have to make it based on some understanding of what it is we want students to accomplish, and what it is we as educators need to do to get them there.”</p></blockquote>
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		</item>
		<item>
		<title>David Williamson Shaffer in Paris for Design Education seminar</title>
		<link>http://epistemicgames.org/eg/david-williamson-shaffer-in-paris-fr-for-design-education-seminar/</link>
		<comments>http://epistemicgames.org/eg/david-williamson-shaffer-in-paris-fr-for-design-education-seminar/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 21:27:12 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6521</guid>
		<description><![CDATA[As a featured speaker at the Design Education seminar in Paris, France (June 2011), David discussed the idea of ‘mastery’ and what it means in education. In particular, he talked about the importance of learning to think with technology, not just from technology. A copy of his slide presentation can be found on slideshare, and [...]]]></description>
			<content:encoded><![CDATA[<p>As a featured speaker at the <a href="http://compas.risc.cnrs.fr/blog/rencontres-design-education-20102011-video-de-la-conference-%C2%AB-les-jeux-video-outils-de-nouveaux-apprentissages-pour-de-nouvelles-competences-%C2%BB/" target="_blank">Design Education seminar</a> in Paris, France (June 2011), David discussed the idea of ‘mastery’ and what it means in education. In particular, he talked about the importance of learning to think <em>with</em> technology, not just <em>from</em> technology. </p>
<p>A copy of his slide presentation can be found on <a href="http://www.slideshare.net/thomasconstant/david-williamson-shaffer-epistemic-games-paris-juin-2011" target="_blank">slideshare</a>, and a video of the entire seminar is made available by <a href="http://www.dailymotion.com/video/xkbpcy_jeux-videos-outils-de-nouveaux-apprentissages-pour-de-nou_auto" target="_blank">Think Digital</a> (David’s presentation can be found about 55 minutes in). </p>
<p>In addition to being a featured speaker, David was <a href="http://www.dailymotion.com/video/xkbpcx_interview-de-david-williamson-shaffer_tech" target="_blank">interviewed</a> by Julien Llanas of Académie de Créteil. </p>
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		</item>
		<item>
		<title>Nephrotex: Teaching first year students to think like engineers</title>
		<link>http://epistemicgames.org/eg/nephrotex-teaching-first-year-students-to-think-like-engineers/</link>
		<comments>http://epistemicgames.org/eg/nephrotex-teaching-first-year-students-to-think-like-engineers/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 16:39:12 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cynthia D'Angelo]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[Naomi Chesler]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6472</guid>
		<description><![CDATA[Shaffer, D.W., Chesler, N.C., Arastoopour, G., and D&#8217;Angelo, C. (2011). Nephrotex: Teaching first year students how to think like engineers. Poster presented at the Course, Curriculum, and Laboratory Improvement (CCLI) PI Conference, Washington D.C. CCLI PI Conference Poster]]></description>
			<content:encoded><![CDATA[<p>Shaffer, D.W., Chesler, N.C., Arastoopour, G., and D&#8217;Angelo, C. (2011). Nephrotex: Teaching first year students how to think like engineers. Poster presented at the Course, Curriculum, and Laboratory Improvement (CCLI) PI Conference, Washington D.C.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/CCLI-conference-poster-03-mg-22.pdf'>CCLI PI Conference Poster </a></p>
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		<item>
		<title>Use of Professional Practice Simulation in a First-Year Introduction Engineering Course</title>
		<link>http://epistemicgames.org/eg/use-of-professional-practice-simulation-in-a-first-year-introduction-engineering-course/</link>
		<comments>http://epistemicgames.org/eg/use-of-professional-practice-simulation-in-a-first-year-introduction-engineering-course/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 16:34:38 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cynthia D'Angelo]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[Naomi Chesler]]></category>
		<category><![CDATA[Nephrotex Game]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6499</guid>
		<description><![CDATA[Chesler, N., D&#8217;Angelo, C., Arastoopour, G., and Shaffer, D.W. (2011). Use of Professional Practice Simulation in a First-Year Introduction Engineering Course. Paper presented at the American Society for Engineering Education Conference (ASEE), Vancouver, BC. http://epistemicgames.org/eg/wp-content/uploads/Chesler_ASEE_2011.pdf The design of first-year engineering courses represents a classic engineering design problem there are multiple stakeholders with different criteria and [...]]]></description>
			<content:encoded><![CDATA[<p>Chesler, N., D&#8217;Angelo, C., Arastoopour, G., and Shaffer, D.W. (2011). Use of Professional Practice Simulation in a First-Year Introduction Engineering Course. Paper presented at the American Society for Engineering Education Conference (ASEE), Vancouver, BC.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/Chesler_ASEE_2011.pdf'>http://epistemicgames.org/eg/wp-content/uploads/Chesler_ASEE_2011.pdf</a></p>
<p><span id="more-6499"></span></p>
<blockquote><p>The design of first-year engineering courses represents a classic engineering design problem there are multiple stakeholders with different criteria and constraints and, as a result, there is no single, optimal solution. Our goal was to develop a first-year engineering design course that meets the criteria and constraints of several traditional stakeholders and also provides a platform for studying the ways in which a first year engineering student progresses from thinking like a novice to thinking like a professional engineer. To do so, we developed a computer-based professional practice simulator that can be incorporated into pre-existing first-year Introduction to Engineering courses with minimal resources by course directors with no expertise in an engineering discipline. The simulation provides an introduction to professional communication styles, the engineering design process, library skills and citation requirements, and the engineering disciplines. Importantly, engineering knowledge and skills are not required to complete the two design-build-test cycles in the simulation; instead the emphasis is on managing conflicting client requirements, making trade-offs in selecting a final design and justifying design choices. This paper describes the design of the simulation and preliminary results from its inclusion in a first-year Introduction to Engineering course at our institution.</p></blockquote>
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		<item>
		<title>Collaborating in a Virtual Engineering Internship</title>
		<link>http://epistemicgames.org/eg/collaborating-in-a-virtual-engineering-internship/</link>
		<comments>http://epistemicgames.org/eg/collaborating-in-a-virtual-engineering-internship/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 18:13:47 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cynthia D'Angelo]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[Naomi Chesler]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6491</guid>
		<description><![CDATA[D&#8217;Angelo, C., Arastoopour, G., Chesler, N. &#038; Shaffer, D. W. (2011) Collaborating in a Virtual Engineering Internship. Paper presented at Computer Supported Collaborative Learning Conference (CSCL), Hong Kong, Hong Kong SAR. http://epistemicgames.org/eg/wp-content/uploads/DAngelo_CSCL2011.pdf Teamwork and collaboration are vital 21st century skills that students need to master. Specially designed epistemic games modeled after professional practica can help [...]]]></description>
			<content:encoded><![CDATA[<p>D&#8217;Angelo, C., Arastoopour, G., Chesler, N. &#038; Shaffer, D. W. (2011) Collaborating in a Virtual Engineering Internship. Paper presented at Computer Supported Collaborative Learning Conference (CSCL), Hong Kong, Hong Kong SAR.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/DAngelo_CSCL2011.pdf'>http://epistemicgames.org/eg/wp-content/uploads/DAngelo_CSCL2011.pdf</a></p>
<p><span id="more-6491"></span></p>
<blockquote><p>Teamwork and collaboration are vital 21st century skills that students need to master. Specially designed epistemic games modeled after professional practica can help students build and practice these skills. This paper presents preliminary results from a virtual engineering internship, an epistemic game for introductory engineering undergraduates. The game was designed to help build students’ skills in teamwork and collaboration while providing experiences relevant to engineering and design. After the internship students reported a better understanding of what engineers do and about the practice of engineering. Students also made content learning gains. Students overwhelmingly enjoyed the experience and felt encouraged to stay on an engineering career path.</p></blockquote>
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		<title>David Williamson Shaffer and James Paul Gee featured in WCER RESEARCH highlights</title>
		<link>http://epistemicgames.org/eg/david-williamson-shaffer-and-james-paul-gee-featured-in-wcer-research-highlights/</link>
		<comments>http://epistemicgames.org/eg/david-williamson-shaffer-and-james-paul-gee-featured-in-wcer-research-highlights/#comments</comments>
		<pubDate>Fri, 27 May 2011 21:17:18 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6296</guid>
		<description><![CDATA[The latest WCER Research Highlights newsletter features David Williamson Shaffer&#8217;s and James Paul Gee&#8217;s thinking on the value of computer games as tools for assessment. In the piece, titled Computer Games and the Future of Assessment, Shaffer says: We only need to change three things about current assessments: what is assessed, how the assessment takes [...]]]></description>
			<content:encoded><![CDATA[<p>The latest WCER Research Highlights newsletter features David Williamson Shaffer&#8217;s and James Paul Gee&#8217;s thinking on the value of computer games as tools for assessment.</p>
<p>In the piece, titled Computer Games and the Future of Assessment, Shaffer says:</p>
<blockquote><p>We only need to change three things about current assessments:  what is assessed, how the assessment takes place, and the purpose of assessment in the first place.</p></blockquote>
<p>In other words, just about everything.</p>
<p>Read the entire piece <a href="http://www.wcer.wisc.edu/publications/highlights/v22n2.pdf">here</a>.</p>
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		<title>Mentor modeling: the internalization of modeled professional thinking in an epistemic game</title>
		<link>http://epistemicgames.org/eg/mentor-modeling-the-internalization-of-modeled-professional-thinking-in-an-epistemic-game-2/</link>
		<comments>http://epistemicgames.org/eg/mentor-modeling-the-internalization-of-modeled-professional-thinking-in-an-epistemic-game-2/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 16:47:34 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Padraig Nash]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6234</guid>
		<description><![CDATA[Nash, P. and Shaffer, D. W. (2011), Mentor modeling: the internalization of modeled professional thinking in an epistemic game. Journal of Computer Assisted Learning, 27: 173–189. Players of epistemic games – computer games that simulate professional practica – have been shown to develop epistemic frames: a profession&#8217;s particular way of seeing and solving problems. This [...]]]></description>
			<content:encoded><![CDATA[<p>Nash, P. and Shaffer, D. W. (2011), Mentor modeling: the internalization of modeled professional thinking in an epistemic game. Journal of Computer Assisted Learning, 27: 173–189. </p>
<p><span id="more-6234"></span></p>
<blockquote><p>
Players of epistemic games – computer games that simulate professional practica – have been shown to develop epistemic frames: a profession&#8217;s particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we explored how players develop epistemic frames through playing the game. Our results show that players imitate and internalize the professional way of thinking that the mentors model, suggesting that mentors can effectively model epistemic frames, and that epistemic network analysis is a useful way to chart the development of learning through mentoring relationships.</p></blockquote>
<p>Full article can be viewed <a href="http://onlinelibrary.wiley.com/doi/10.1111/j.1365-2729.2010.00385.x/abstract ">here</a>.</p>
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		<title>David Williamson Shaffer&#8217;s Presentation in the Digital Gaming Video Lecture Series</title>
		<link>http://epistemicgames.org/eg/david-williamson-shaffers-presentation-in-the-digital-gaming-video-lecture-series/</link>
		<comments>http://epistemicgames.org/eg/david-williamson-shaffers-presentation-in-the-digital-gaming-video-lecture-series/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 22:00:26 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6207</guid>
		<description><![CDATA[In March 2011, David Williamson Shaffer was the third presenter for the Digital Gaming Video Lecture Series at the Goodman College School of Education at Drexel University. In his presentation, David describes how epistemic games can teach innovative ways of thinking, and how epistemic network analysis helps us examine the process by which such thinking [...]]]></description>
			<content:encoded><![CDATA[<p>In March 2011, David Williamson Shaffer was the third presenter for the Digital Gaming Video Lecture Series at the Goodman College School of Education at Drexel University.</p>
<p>In his presentation, David describes how epistemic games can teach innovative ways of thinking, and how epistemic network analysis helps us examine the process by which such thinking is learned. He suggests that since epistemic games can measure patterns of thinking and learning&#8211; as opposed to the single snapshot that a standardized test captures&#8211; they are ideal tools for assessment. </p>
<p>David&#8217;s full presentation can be viewed <a href="http://gcpsx.coeps.drexel.edu/videos/dgvs_ep3public/">here</a>.</p>
<p><!--[if IE]><iframe frameborder="0" allowTransparency="true" class="addtoany_special_service facebook_like" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fepistemicgames.org%2Feg%2Fdavid-williamson-shaffers-presentation-in-the-digital-gaming-video-lecture-series%2F&amp;layout=button_count&amp;show_faces=false&amp;width=75&amp;action=like&amp;colorscheme=light&amp;height=20&amp;ref=addtoany" scrolling="no" style="border:none;overflow:hidden;width:90px;height:21px"></iframe><![endif]--><!--[if !IE]><!--><iframe class="addtoany_special_service facebook_like" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fepistemicgames.org%2Feg%2Fdavid-williamson-shaffers-presentation-in-the-digital-gaming-video-lecture-series%2F&amp;layout=button_count&amp;show_faces=false&amp;width=75&amp;action=like&amp;colorscheme=light&amp;height=20&amp;ref=addtoany" scrolling="no" style="border:none;overflow:hidden;width:90px;height:21px"></iframe><!--<![endif]--><!--[if IE]><iframe frameborder="0" allowTransparency="true" class="addtoany_special_service google_plusone" src="https://plusone.google.com/u/0/_/%2B1/fastbutton?url=http%3A%2F%2Fepistemicgames.org%2Feg%2Fdavid-williamson-shaffers-presentation-in-the-digital-gaming-video-lecture-series%2F&amp;size=medium&amp;count=false" scrolling="no" style="border:none;overflow:hidden;width:32px;height:20px"></iframe><![endif]--><!--[if !IE]><!--><iframe class="addtoany_special_service google_plusone" src="https://plusone.google.com/u/0/_/%2B1/fastbutton?url=http%3A%2F%2Fepistemicgames.org%2Feg%2Fdavid-williamson-shaffers-presentation-in-the-digital-gaming-video-lecture-series%2F&amp;size=medium&amp;count=false" scrolling="no" style="border:none;overflow:hidden;width:32px;height:20px"></iframe><!--<![endif]--><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fepistemicgames.org%2Feg%2Fdavid-williamson-shaffers-presentation-in-the-digital-gaming-video-lecture-series%2F&amp;title=David%20Williamson%20Shaffer%26%238217%3Bs%20Presentation%20in%20the%20Digital%20Gaming%20Video%20Lecture%20Series" id="wpa2a_16"><img src="http://epistemicgames.org/eg/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>El valor educativo de los juegos de computadora</title>
		<link>http://epistemicgames.org/eg/el-valor-educativo-de-los-juegos-de-computadora/</link>
		<comments>http://epistemicgames.org/eg/el-valor-educativo-de-los-juegos-de-computadora/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 20:17:47 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6058</guid>
		<description><![CDATA[Publicación original: Shaffer, David. Educational Value of Computer Games. Principle. March/April 2007: 66-67. http://epistemicgames.org/eg/wp-content/uploads/04_shaffer_valor1.pdf ¿Qué haremos con los juegos de computadora? Esta es una pregunta que está en la mente de padres y maestros en todo el país. Se repite en salas de profesores, oficinas de gobierno y reuniones de consejo. Esto se debe a [...]]]></description>
			<content:encoded><![CDATA[<p>Publicación original:<br />
Shaffer, David. Educational Value of Computer Games. Principle. March/April 2007: 66-67.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/04_shaffer_valor1.pdf'>http://epistemicgames.org/eg/wp-content/uploads/04_shaffer_valor1.pdf</a></p>
<p><span id="more-6058"></span></p>
<blockquote><p><em>¿Qué haremos con los juegos de computadora?</em><br />
Esta es una pregunta que está en la mente de padres y maestros en todo el país. Se repite en salas de profesores, oficinas de gobierno y reuniones de consejo.</p>
<p>Esto se debe a que nuestros estudiantes actuales viven en un mundo de sofisticación tecnológica y competencia global. La fuerza laboral en el extranjero está a un clic de distancia y los mejores empleos los obtienen aquéllos que han dominado las nuevas tecnologías digitales de información y comunicación, lo que les permite navegar a lo largo de un mar de imágenes, texto y video que a todos nos envuelve.</p>
<p>Por una parte, los juegos de computadora parecen ser una respuesta obvia al problema. Estamos ante una  sofisticada tecnología que millones de estudiantes utilizan durante varias horas. Y no sólo la usan, sino que quieren usarla y muchos de ellos quieren usarla de manera desesperada. ¿Qué mejor manera de empezar a construir el interés y el entendimiento de estas nuevas herramientas digitales?</p>
<p>Por otro lado, hay una preocupación porque los estudiantes ocupan demasiado tiempo utilizando juegos de computadora. Hay una preocupación debido a que los juegos son violentos o tienen temas inapropiados para estudiantes de primaria o secundaria. Los maestros y las autoridades se preocupan porque los juegos distraigan a los estudiantes y hagan que las clases sean difíciles de manejar. Las buenas noticias son que de hecho, el dilema es una falsa elección, ya que la investigación actual demuestra de manera convincente que podemos tener lo mejor ambos mundos. </p></blockquote>
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		<title>Los cascos para ciclistas de “Ámsterdam”: los juegos de computadora y el problema de la transferencia</title>
		<link>http://epistemicgames.org/eg/los-cascos-para-ciclistas-de-%e2%80%9camsterdam%e2%80%9d-los-juegos-de-computadora-y-el-problema-de-la-transferencia/</link>
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		<pubDate>Thu, 17 Mar 2011 20:17:17 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6046</guid>
		<description><![CDATA[Publicación original: Shaffer, D.W. (2010). The Bicycle Helmets of “Amsterdam”: Computer games and the problem of transfer. (Epistemic Games Group Working Paper No. 2010-01): University of Wisconsin-Madison. http://epistemicgames.org/eg/wp-content/uploads/05_shaffer_ciclistas1.pdf Este documento explora una pregunta fundamental sobre los juegos educativos: ¿De qué manera ayudan las cosas que un jugador hace en un juego a hacer otras cosas [...]]]></description>
			<content:encoded><![CDATA[<p>Publicación original:<br />
Shaffer, D.W. (2010). The Bicycle Helmets of “Amsterdam”: Computer games and the problem of transfer. (Epistemic Games Group Working Paper No. 2010-01): University of Wisconsin-Madison.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/05_shaffer_ciclistas1.pdf'>http://epistemicgames.org/eg/wp-content/uploads/05_shaffer_ciclistas1.pdf</a></p>
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<blockquote><p>Este documento explora una pregunta fundamental sobre los juegos educativos: ¿De qué manera ayudan las cosas que un jugador hace en un juego a hacer otras cosas en el mundo fuera del juego? El artículo enmarca el problema tanto en términos personales como literarios y después propone una perspectiva teórica particular sobre el tema. Se presentan datos y estudios empíricos de juegos de computadora que utilizan, exploran y amplían dicha teoría, aunque el objetivo principal del artículo es no abogar por una teoría en particular. En su lugar, el artículo ofrece un ejemplo de una clase más general de teorías que consideran al aprendizaje como simbólico y situado de manera simultánea y argumentan que este tipo de teorías son necesarias para el desarrollo del estudio del aprendizaje que se suscita en los juegos.</p></blockquote>
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