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	<title>Epistemic Games &#187; David Williamson Shaffer</title>
	<atom:link href="http://epistemicgames.org/eg/category/people/david-williamson-shaffer/feed/" rel="self" type="application/rss+xml" />
	<link>http://epistemicgames.org/eg</link>
	<description>building the future of education</description>
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		<title>Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environment</title>
		<link>http://epistemicgames.org/eg/stop-talking-and-type-mentoring-in-a-virtual-and-face-to-face-environment/</link>
		<comments>http://epistemicgames.org/eg/stop-talking-and-type-mentoring-in-a-virtual-and-face-to-face-environment/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 15:05:21 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Elizabeth Bagley]]></category>
		<category><![CDATA[Peer-Reviewed]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7133</guid>
		<description><![CDATA[Bagely, E &#38; Shaffer, D.W (2010) Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environment. International Journal of Computer-Supported Collaborative Learning. Abstract Virtual environments allow users to explore complex concepts using simulations of real-world problems. In order to examine whether having mentors communicate with players through a virtual chat program rather than face-to-face [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Stop Talking and Type" href="http://epistemicgames.org/eg/wp-content/uploads/bagely.pdf" target="_blank">Bagely, E &amp; Shaffer, D.W (2010) <em>Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environment</em>. International Journal of Computer-Supported Collaborative Learning.</a></p>
<blockquote><p>Abstract Virtual environments allow users to explore complex concepts using<br />
simulations of real-world problems. In order to examine whether having mentors<br />
communicate with players through a virtual chat program rather than face-to-face<br />
changed anything about the players’ experience, this study compared a virtual chat<br />
and a face-to-face condition of the epistemic game, Urban Science. 21 high school<br />
aged players were randomly assigned to either the virtual chat or face-to-face<br />
condition, and all players played Urban Science for 10 hours. As part of the game,<br />
they participated in six reflection meetings led by their mentor, completed intake<br />
and exit interviews, and wrote a final proposal. Using discourse analysis, epistemic<br />
frame theory, and epistemic network analysis, this paper examines the mentors’ and<br />
players’ reflection meeting discourse and the players’ interviews and final<br />
proposals and asks whether there were differences in discourse, outcomes, or<br />
engagement levels between the two conditions. This study concludes that virtual<br />
mentoring can be just as effective as face-to-face mentoring and suggests that<br />
mentoring via chat is a viable method for mentoring in the context of epistemic<br />
games.</p></blockquote>
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		<item>
		<title>8 Ways Technology is Improving Education</title>
		<link>http://epistemicgames.org/eg/8-ways-technology-is-improving-education/</link>
		<comments>http://epistemicgames.org/eg/8-ways-technology-is-improving-education/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 15:21:56 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[In the News]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7119</guid>
		<description><![CDATA[David Williamson Shaffer always says that the biggest Star Trek travesty is not that you can&#8217;t download them for free, but that 300 years in the future we are still imagining school the way we looked at it hundreds of year ago. Fortunately for students of the future Epistemic Games and others are applying today’s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://epistemicgames.org/eg/wp-content/uploads/star-trek.png"><img class="alignleft size-full wp-image-7120" title="Star Trek" src="http://epistemicgames.org/eg/wp-content/uploads/star-trek.png" alt="" width="230" height="173" /></a>David Williamson Shaffer always says that the biggest Star Trek travesty is not that you can&#8217;t download them for free, but that 300 years in the future we are still imagining school the way we looked at it hundreds of year ago. Fortunately for students of the future Epistemic Games and others are applying today’s technology to the future of learning.</p>
<p>And techies everywhere are beginning to notice.</p>
<p>Mashable- the largest independent news source dedicated to covering digital culture, social media and technology- has found <a href="http://mashable.com/2010/11/22/technology-in-education/" target="_blank">eight specific ways that technology is improving the future of education.</a></p>
<p>1. Better Simulations and Models&#8211; At Epistemic Games we constantly reinvent our games to make the simulations to better suit the students and make a realistic experience.</p>
<p>2. Global Learning</p>
<p>3. Virtual Manipulatives</p>
<p>4. Probes and Sensors</p>
<p>5. More Efficient Assessment&#8211; Epistemic Games is also working on ENA to analyze the data from our games.</p>
<p>6. Storytelling and Multimedia</p>
<p>7. E-books</p>
<p>8. Epistemic Games</p>
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		<title>Exploring Connectedness: Applying ENA to Teacher Knowledge</title>
		<link>http://epistemicgames.org/eg/exploring-connectedness-applying-ena-to-teacher-knowledge/</link>
		<comments>http://epistemicgames.org/eg/exploring-connectedness-applying-ena-to-teacher-knowledge/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 16:58:16 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[Chandra Orrill]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7049</guid>
		<description><![CDATA[Orrill, C. H., &#38; Shaffer, D. W. (July 2012).  Exploring connectedness: Applying ENA to teacher knowledge.  Paper presented at International Conference of the Learning Sciences 2102, Sydney. http://epistemicgames.org/eg/wp-content/uploads/Orrill-Shaffer-ExploringConnectedness.pdf In this study, we consider teacher knowledge of mathematics from the perspective of connectedness. To accomplish this, we adapted Epistemic Network Analysis techniques to characterize the connections between and among pieces [...]]]></description>
			<content:encoded><![CDATA[<p>Orrill, C. H., &amp; Shaffer, D. W. (July 2012). <em> Exploring connectedness: Applying ENA to teacher knowledge. </em> Paper presented at International Conference of the Learning Sciences 2102, Sydney.</p>
<p><a href="http://epistemicgames.org/eg/wp-content/uploads/Orrill-Shaffer-ExploringConnectedness.pdf" target="_blank">http://epistemicgames.org/eg/wp-content/uploads/Orrill-Shaffer-ExploringConnectedness.pdf</a></p>
<blockquote><p>In this study, we consider teacher knowledge of mathematics from the perspective of connectedness. To accomplish this, we adapted Epistemic Network Analysis techniques to characterize the connections between and among pieces of teacher knowledge related to on aspect of proportional reasoning. We discuss the value of this approach as well as directions<br />
for further research.</p></blockquote>
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		<title>Viral Buzz for Epistemic Games</title>
		<link>http://epistemicgames.org/eg/viral-buzz-for-epistemic-games-2/</link>
		<comments>http://epistemicgames.org/eg/viral-buzz-for-epistemic-games-2/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 16:00:08 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[How Computer Games Help Children Learn]]></category>
		<category><![CDATA[In the News]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7023</guid>
		<description><![CDATA[Recently a PBS Wisconsin Media Shift blog post got people talking about Epistemic Games.  Aran Levasseur highlights David Williamson Shaffer’s book, “How Computer Games Help Children Learn,” and positioned epistemic games as the future of education—an idea that the Epistemic Games Group has been arguing for years. Levasseur gets straight to the point when he says schools need to [...]]]></description>
			<content:encoded><![CDATA[<p>Recently a <a href="http://www.pbs.org/mediashift/2012/02/epistemic-games-are-the-future-of-learning-letting-students-role-play-professions037.html" target="_blank">PBS Wisconsin Media Shift</a> blog post got people talking about Epistemic Games.  Aran Levasseur highlights David Williamson Shaffer’s book, “<em><a href="http://www.amazon.com/gp/product/1403975051" target="_blank">How Computer Games Help Children Learn</a>,”</em> and positioned epistemic games as the future of education—an idea that the Epistemic Games Group has been arguing for years.</p>
<p>Levasseur gets straight to the point when he says schools need to be looking to the future, not the past, for innovations in the classroom.</p>
<blockquote><p>“As schools aim to prepare students for life outside of school, they need to realize that the world now values knowledge and skills that can be applied in creative ways. Epistemic games fit the learning requirements of today&#8217;s world because they allow students to role-play professions while learning skills that they apply in the game.”</p></blockquote>
<p>Levassuer’s article is a great review of the epistemology that is behind Epistemic Games and learning through play.</p>
<blockquote><p>&#8220;In playing games,[students] are doing explicitly, openly and socially what as adults they will do tacitly, privately and personally. They are running simulations of worlds they want to learn about in order to understand the rules, roles and consequences of those worlds.&#8221;</p></blockquote>
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		<title>Games to Teach and Games to Test: Developing and Assessing Innovation</title>
		<link>http://epistemicgames.org/eg/games-to-teach-and-games-to-test-developing-and-assessing-innovation/</link>
		<comments>http://epistemicgames.org/eg/games-to-teach-and-games-to-test-developing-and-assessing-innovation/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 18:13:12 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[How Computer Games Help Children Learn]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7003</guid>
		<description><![CDATA[David Williamson Shaffer was invited to speak for Arizona State University Learning Sciences Institute’s ALL series. This video  presents a perspective on learning and assessment suited to the realities of modern work and education in a knowledge-based society.  Shaffer explores the research behind Epistemic Games. “The work that I have been trying to do is to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://epistemicgames.org/eg/wp-content/uploads/asu-video.png"><img class="size-full wp-image-7006 aligncenter" title="asu video" src="http://epistemicgames.org/eg/wp-content/uploads/asu-video.png" alt="" width="400" height="224" /></a><a title="Sticky++David Williamson Shaffer" href="http://epistemicgames.org/eg/stickydavid-williamson-shaffer/">David Williamson Shaffer</a> was invited to speak for Arizona State University Learning Sciences Institute’s ALL series.</p>
<p>This <a href="https://lsi.asu.edu/about/multimedia/all-series-4-david-williamson-shaffer" target="_blank">video  </a>presents a perspective on learning and assessment suited to the realities of modern work and education in a knowledge-based<span style="color: #008000;"><span style="color: #000000;"> </span></span>society.  Shaffer explores the research behind Epistemic Games.</p>
<p>“The work that I have been trying to do is to develop a game-like environment, a culture, where you would actually be able to learn, to think; in the way that people in the real world who solve problems; do.&#8221;</p>
<p>In particular he points to <a title="Sticky++Nephrotex Game" href="http://epistemicgames.org/eg/stickynephrotex/">Nephrotex</a>, an Epistemic Game that teaches students to behave like engineers, and the different engineering gender gap theories. Shaffer argues that students</p>
<blockquote><p>“&#8230;actually came into engineering so they could be engineers.  They spend the first three years of engineering doing calculus, basic science courses and they aren’t actually designing anything.”</p></blockquote>
<p>Nephrotex lets first year students experience what it actually means to be a professional engineer by participating in authentic engineering design. Epistemic games like Nephrotex can be used to propel education forward in the 21st century.</p>
<p><!--[if IE]><iframe frameborder="0" allowTransparency="true" class="addtoany_special_service facebook_like" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fepistemicgames.org%2Feg%2Fgames-to-teach-and-games-to-test-developing-and-assessing-innovation%2F&amp;layout=button_count&amp;show_faces=false&amp;width=75&amp;action=like&amp;colorscheme=light&amp;height=20&amp;ref=addtoany" scrolling="no" style="border:none;overflow:hidden;width:90px;height:21px"></iframe><![endif]--><!--[if !IE]><!--><iframe class="addtoany_special_service facebook_like" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fepistemicgames.org%2Feg%2Fgames-to-teach-and-games-to-test-developing-and-assessing-innovation%2F&amp;layout=button_count&amp;show_faces=false&amp;width=75&amp;action=like&amp;colorscheme=light&amp;height=20&amp;ref=addtoany" scrolling="no" style="border:none;overflow:hidden;width:90px;height:21px"></iframe><!--<![endif]--><!--[if IE]><iframe frameborder="0" allowTransparency="true" class="addtoany_special_service google_plusone" src="https://plusone.google.com/u/0/_/%2B1/fastbutton?url=http%3A%2F%2Fepistemicgames.org%2Feg%2Fgames-to-teach-and-games-to-test-developing-and-assessing-innovation%2F&amp;size=medium&amp;count=false" scrolling="no" style="border:none;overflow:hidden;width:32px;height:20px"></iframe><![endif]--><!--[if !IE]><!--><iframe class="addtoany_special_service google_plusone" src="https://plusone.google.com/u/0/_/%2B1/fastbutton?url=http%3A%2F%2Fepistemicgames.org%2Feg%2Fgames-to-teach-and-games-to-test-developing-and-assessing-innovation%2F&amp;size=medium&amp;count=false" scrolling="no" style="border:none;overflow:hidden;width:32px;height:20px"></iframe><!--<![endif]--><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fepistemicgames.org%2Feg%2Fgames-to-teach-and-games-to-test-developing-and-assessing-innovation%2F&amp;title=Games%20to%20Teach%20and%20Games%20to%20Test%3A%20Developing%20and%20Assessing%20Innovation" id="wpa2a_10"><img src="http://epistemicgames.org/eg/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<item>
		<title>David Williamson Shaffer at the VLOS Research Meeting: &#8216;Epistemic Games and Learning&#8217;</title>
		<link>http://epistemicgames.org/eg/david-williamson-shaffer-at-the-vlos-research-meeting-epistemic-games-and-learning/</link>
		<comments>http://epistemicgames.org/eg/david-williamson-shaffer-at-the-vlos-research-meeting-epistemic-games-and-learning/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 15:17:42 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[How Computer Games Help Children Learn]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[What are Epistemic Games?]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6852</guid>
		<description><![CDATA[David Williamson Shaffer, in a talk he gave at the VLOS Research Meeting, Utrecht University, called ‘Epistemic Games and Learning,’ argues that the needs of students today are not the same as they were 50 years ago. His presentation describes epistemic gaming and epistemic network analysis as examples of how teaching and assessment might change [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://epistemicgames.org/eg/category/people/david-williamson-shaffer/">David Williamson Shaffer</a>, in a talk he gave at the VLOS Research Meeting, Utrecht University, called ‘<a href="http://131.211.194.110/site1/Viewer/?peid=c01a864f63f649e48c3dab17684ac530" target="_blank">Epistemic Games and Learning</a>,’ argues that the needs of students today are not the same as they were 50 years ago. His presentation describes epistemic gaming and epistemic network analysis as examples of how teaching and assessment might change to better suit the needs of 21st century students. He concludes by arguing that we need to be more purposeful about how we design educational experiences for youth, suggesting that</p>
<blockquote><p>“whatever choice [of education style] we make, we have to make it based on some understanding of what it is we want students to accomplish, and what it is we as educators need to do to get them there.”</p></blockquote>
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		<item>
		<title>David Williamson Shaffer in Paris for Design Education seminar</title>
		<link>http://epistemicgames.org/eg/david-williamson-shaffer-in-paris-fr-for-design-education-seminar/</link>
		<comments>http://epistemicgames.org/eg/david-williamson-shaffer-in-paris-fr-for-design-education-seminar/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 21:27:12 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6521</guid>
		<description><![CDATA[As a featured speaker at the Design Education seminar in Paris, France (June 2011), David discussed the idea of ‘mastery’ and what it means in education. In particular, he talked about the importance of learning to think with technology, not just from technology. A copy of his slide presentation can be found on slideshare, and [...]]]></description>
			<content:encoded><![CDATA[<p>As a featured speaker at the <a href="http://compas.risc.cnrs.fr/blog/rencontres-design-education-20102011-video-de-la-conference-%C2%AB-les-jeux-video-outils-de-nouveaux-apprentissages-pour-de-nouvelles-competences-%C2%BB/" target="_blank">Design Education seminar</a> in Paris, France (June 2011), David discussed the idea of ‘mastery’ and what it means in education. In particular, he talked about the importance of learning to think <em>with</em> technology, not just <em>from</em> technology. </p>
<p>A copy of his slide presentation can be found on <a href="http://www.slideshare.net/thomasconstant/david-williamson-shaffer-epistemic-games-paris-juin-2011" target="_blank">slideshare</a>, and a video of the entire seminar is made available by <a href="http://www.dailymotion.com/video/xkbpcy_jeux-videos-outils-de-nouveaux-apprentissages-pour-de-nou_auto" target="_blank">Think Digital</a> (David’s presentation can be found about 55 minutes in). </p>
<p>In addition to being a featured speaker, David was <a href="http://www.dailymotion.com/video/xkbpcx_interview-de-david-williamson-shaffer_tech" target="_blank">interviewed</a> by Julien Llanas of Académie de Créteil. </p>
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		<item>
		<title>Nephrotex: Teaching first year students to think like engineers</title>
		<link>http://epistemicgames.org/eg/nephrotex-teaching-first-year-students-to-think-like-engineers/</link>
		<comments>http://epistemicgames.org/eg/nephrotex-teaching-first-year-students-to-think-like-engineers/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 16:39:12 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cynthia D'Angelo]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[Naomi Chesler]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6472</guid>
		<description><![CDATA[Shaffer, D.W., Chesler, N.C., Arastoopour, G., and D&#8217;Angelo, C. (2011). Nephrotex: Teaching first year students how to think like engineers. Poster presented at the Course, Curriculum, and Laboratory Improvement (CCLI) PI Conference, Washington D.C. CCLI PI Conference Poster]]></description>
			<content:encoded><![CDATA[<p>Shaffer, D.W., Chesler, N.C., Arastoopour, G., and D&#8217;Angelo, C. (2011). Nephrotex: Teaching first year students how to think like engineers. Poster presented at the Course, Curriculum, and Laboratory Improvement (CCLI) PI Conference, Washington D.C.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/CCLI-conference-poster-03-mg-22.pdf'>CCLI PI Conference Poster </a></p>
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		<item>
		<title>Use of Professional Practice Simulation in a First-Year Introduction Engineering Course</title>
		<link>http://epistemicgames.org/eg/use-of-professional-practice-simulation-in-a-first-year-introduction-engineering-course/</link>
		<comments>http://epistemicgames.org/eg/use-of-professional-practice-simulation-in-a-first-year-introduction-engineering-course/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 16:34:38 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cynthia D'Angelo]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[Naomi Chesler]]></category>
		<category><![CDATA[Nephrotex Game]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6499</guid>
		<description><![CDATA[Chesler, N., D&#8217;Angelo, C., Arastoopour, G., and Shaffer, D.W. (2011). Use of Professional Practice Simulation in a First-Year Introduction Engineering Course. Paper presented at the American Society for Engineering Education Conference (ASEE), Vancouver, BC. http://epistemicgames.org/eg/wp-content/uploads/Chesler_ASEE_2011.pdf The design of first-year engineering courses represents a classic engineering design problem there are multiple stakeholders with different criteria and [...]]]></description>
			<content:encoded><![CDATA[<p>Chesler, N., D&#8217;Angelo, C., Arastoopour, G., and Shaffer, D.W. (2011). Use of Professional Practice Simulation in a First-Year Introduction Engineering Course. Paper presented at the American Society for Engineering Education Conference (ASEE), Vancouver, BC.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/Chesler_ASEE_2011.pdf'>http://epistemicgames.org/eg/wp-content/uploads/Chesler_ASEE_2011.pdf</a></p>
<p><span id="more-6499"></span></p>
<blockquote><p>The design of first-year engineering courses represents a classic engineering design problem there are multiple stakeholders with different criteria and constraints and, as a result, there is no single, optimal solution. Our goal was to develop a first-year engineering design course that meets the criteria and constraints of several traditional stakeholders and also provides a platform for studying the ways in which a first year engineering student progresses from thinking like a novice to thinking like a professional engineer. To do so, we developed a computer-based professional practice simulator that can be incorporated into pre-existing first-year Introduction to Engineering courses with minimal resources by course directors with no expertise in an engineering discipline. The simulation provides an introduction to professional communication styles, the engineering design process, library skills and citation requirements, and the engineering disciplines. Importantly, engineering knowledge and skills are not required to complete the two design-build-test cycles in the simulation; instead the emphasis is on managing conflicting client requirements, making trade-offs in selecting a final design and justifying design choices. This paper describes the design of the simulation and preliminary results from its inclusion in a first-year Introduction to Engineering course at our institution.</p></blockquote>
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		<item>
		<title>Collaborating in a Virtual Engineering Internship</title>
		<link>http://epistemicgames.org/eg/collaborating-in-a-virtual-engineering-internship/</link>
		<comments>http://epistemicgames.org/eg/collaborating-in-a-virtual-engineering-internship/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 18:13:47 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cynthia D'Angelo]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[Naomi Chesler]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>

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		<description><![CDATA[D&#8217;Angelo, C., Arastoopour, G., Chesler, N. &#038; Shaffer, D. W. (2011) Collaborating in a Virtual Engineering Internship. Paper presented at Computer Supported Collaborative Learning Conference (CSCL), Hong Kong, Hong Kong SAR. http://epistemicgames.org/eg/wp-content/uploads/DAngelo_CSCL2011.pdf Teamwork and collaboration are vital 21st century skills that students need to master. Specially designed epistemic games modeled after professional practica can help [...]]]></description>
			<content:encoded><![CDATA[<p>D&#8217;Angelo, C., Arastoopour, G., Chesler, N. &#038; Shaffer, D. W. (2011) Collaborating in a Virtual Engineering Internship. Paper presented at Computer Supported Collaborative Learning Conference (CSCL), Hong Kong, Hong Kong SAR.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/DAngelo_CSCL2011.pdf'>http://epistemicgames.org/eg/wp-content/uploads/DAngelo_CSCL2011.pdf</a></p>
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<blockquote><p>Teamwork and collaboration are vital 21st century skills that students need to master. Specially designed epistemic games modeled after professional practica can help students build and practice these skills. This paper presents preliminary results from a virtual engineering internship, an epistemic game for introductory engineering undergraduates. The game was designed to help build students’ skills in teamwork and collaboration while providing experiences relevant to engineering and design. After the internship students reported a better understanding of what engineers do and about the practice of engineering. Students also made content learning gains. Students overwhelmingly enjoyed the experience and felt encouraged to stay on an engineering career path.</p></blockquote>
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