The latest WCER Research Highlights newsletter features David Williamson Shaffer’s and James Paul Gee’s thinking on the value of computer games as tools for assessment.
In the piece, titled Computer Games and the Future of Assessment, Shaffer says:
We only need to change three things about current assessments: what is assessed, how the assessment takes place, and the purpose of assessment in the first place.
In other words, just about everything.
Read the entire piece here.
Nash, P. and Shaffer, D. W. (2011), Mentor modeling: the internalization of modeled professional thinking in an epistemic game. Journal of Computer Assisted Learning, 27: 173–189.
In March 2011, David Williamson Shaffer was the third presenter for the Digital Gaming Video Lecture Series at the Goodman College School of Education at Drexel University.
In his presentation, David describes how epistemic games can teach innovative ways of thinking, and how epistemic network analysis helps us examine the process by which such thinking is learned. He suggests that since epistemic games can measure patterns of thinking and learning– as opposed to the single snapshot that a standardized test captures– they are ideal tools for assessment.
David’s full presentation can be viewed here.
Publicación original:
Shaffer, David. Educational Value of Computer Games. Principle. March/April 2007: 66-67.
http://epistemicgames.org/eg/wp-content/uploads/04_shaffer_valor1.pdf
Publicación original:
Shaffer, D.W. (2010). The Bicycle Helmets of “Amsterdam”: Computer games and the problem of transfer. (Epistemic Games Group Working Paper No. 2010-01): University of Wisconsin-Madison.
http://epistemicgames.org/eg/wp-content/uploads/05_shaffer_ciclistas1.pdf