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Elizabeth Bagley

Recent posts for Elizabeth Bagley

Epistemography of an Urban and Regional Planning Practicum: Appropriation in the Face of Resistance

Bagley, E. (2010). Epistemography of an Urban and Regional Planning Practicum: Appropriation in the Face of Resistance. (WCER Working Paper 2010-8). Madison: University of Wisconsin-Madison, Wisconsin Center for Education Research.

http://www.wcer.wisc.edu/publications/workingPapers/Working_Paper_No_2010_08.php

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The Epistemography of Urban and Regional Planning

Bagley, Elizabeth & Shaffer, DW (2010). The epistemography or urban and regional planning 912: Appropriation in the face of resistance. Paper to be presented at the International Conference of the Learning Sciences (ICLS), Chicago, Illinois.

http://epistemicgames.org/eg/wp-content/uploads/Bagley-ICLS2010-submitted.doc

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Modeling Learning Progressions in Epistemic Games with Epistemic Network Analysis

Rupp, A, Choi, Y, Gushta, M, Mislevy, R, Thies, MC, Bagley, E, Nash, P, Hatfield, D, Svarovsky, G, Shaffer DW. (2009). Modeling learning progressions in epistemic games with epistemic network analysis: Principles for data analysis and generation. Paper to be presented at the Learning Progressions in Science conference (LeaPS), Iowa City, IA, USA.
http://epistemicgames.org/eg/wp-content/uploads/leaps-learning-progressions-paper-rupp-et-al-2009-leaps-format1.pdf

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Urban Science in the Milwaukee Journal Sentinel

In November 2008, the Epistemic Games Research Group collaborated with the Milwaukee Public Schools’ Division of Recreation and Community Services to run a week-long Urban Science game. This version of urban Science was notably different from previous versions. In-game mentors, who in previous versions of the game had been physically present, guided students remotely, via instant messenger. Over a dozen students from Riverside University High School took on the role of urban planners. In an article in the Milwaukee Journal Sentinel, Stanley A. Miller writes that, “The students had to consider issues such as affordable housing, parking, ecological issues and crime, while balancing the desires of special interest groups such as businesses, a cultural preservation organization and other community advocates.”

He also quotes epistemic games researcher Elizabeth Bagley, “There are tradeoffs and consequences, and these are things they need to deal with as a planner. They are learning how to really facilitate compromises because there are stakeholders whose goals don’t overlap.”

While the game facilitates collaboration and critical thinking, it also connects young people to the environment and to their neighborhoods. View the full article on the Journal Sentinel website, or a PDF here.