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Elizabeth Bagley


Recent posts for Elizabeth Bagley

Maria revisited

I recently gave a guest lecture in an undergraduate teacher training course on campus. I spent 45 minutes talking about epistemic games, and specifically my work on Urban Science, and then answered questions from the 30 students. Not surprisingly, the students were interested in the demographics of epistemic game players, buying the games and implementing them in their classrooms, and curious about the long-term effects of epistemic gameplay on achievement. When I addressed the last topic, I told the story I previously wrote about here, the story about Maria’s social studies assignment and her creative solution to the task. In the middle of telling the story, one of the students emphatically raised her hand and shouted out, ‘Was that last year?’ I told her it was and the student went on to say, ‘I was in that class! I was observing that class and Maria’s assignment was phenomenal! I totally remember her work!’
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Epistemic Network Analysis

Shaffer, DW, Hatfield, D, Svarovsky, GN, Nash, P, Nulty, A, Bagley, E, Franke, K, Rupp, AA, Mislevy, R (2009). Epistemic Network Analysis: A prototype for 21st Century assessment of learning. The International Journal of Learning and Media. 1(2), 33-53.
http://epistemicgames.org/eg/wp-content/uploads/IJLM0102_Shaffer.pdf

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Epistemic Games Video

As researchers studying new media, it only seemed appropriate to let people know about our work using well, new media.

This short video gives an overview of our work on Urban Science and other epistemic games as part of the Macarthur Digital Media and Learning Project and the National Science Foundation.

In these games, players have a chance to learn 21st century skills by playing as urban planners, engineers, journalists, and other professionals in the knowledge economy.

I suppose next we’ll need to make an epistemic game about making epistemic games….

When people get in the way

Bagley, E.S., & Shaffer, D.W. (2009). When people get in the way: Promoting civic thinking through epistemic game play. International Journal of Gaming and Computer-Mediated Simulations. 1(1), 36-52.

http://epistemicgames.org/eg/wp-content/uploads/ijgcms-bagley-shaffer.pdf

Reblogged: Consequential Identities

Reblogged from the MacArthur Foundation’s Digital Media and Learning blog:

Trying on different identities via new media was hot at this year’s AERA conference. Elisabeth Soep spoke about her work with Youth Radio. Participants learn the basics of broadcasting, and in the process, they explore identity through authorship of new media stories for local and national outlets. What is especially powerful about Youth Radio is that young people have a specific role from which they can complete consequential tasks and explore new identities. Instead of merely writing a news piece for a grade in social studies class, the Youth Radio journalists write pieces that are broadcast on local and national media outlets. Their writing becomes consequential to a larger community, affecting people outside of their school and reinforcing a new way of being for the journalists themselves. Continue reading »