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	<title>Epistemic Games &#187; People</title>
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	<link>http://epistemicgames.org/eg</link>
	<description>building the future of education</description>
	<lastBuildDate>Wed, 09 May 2012 17:17:32 +0000</lastBuildDate>
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		<title>Padraig Nash lecture on distributed mentorship</title>
		<link>http://epistemicgames.org/eg/padraig-nash-lecture-on-distributed-mentorship/</link>
		<comments>http://epistemicgames.org/eg/padraig-nash-lecture-on-distributed-mentorship/#comments</comments>
		<pubDate>Wed, 09 May 2012 16:22:04 +0000</pubDate>
		<dc:creator>Ryan Evans</dc:creator>
				<category><![CDATA[AutoMentor: Virtual Mentoring and Assessment in Computer Games for STEM Learning]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Padraig Nash]]></category>
		<category><![CDATA[distrbuted mentorship]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Epistemic Games]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Padriag Nash]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7208</guid>
		<description><![CDATA[Padraig Nash recently did an EdLab Seminar titled “Distributed Mentoring: Scaffolding Learning in Educational Video Games” where he discussed his research and findings about the concept of distributed mentorship, how it relates to the learning experience and, in turn, how that learning experience can be translated to video games. Watch the full video of Nash’s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://epistemicgames.org/eg/wp-content/uploads/nash1.jpg"><img class="alignleft size-thumbnail wp-image-7212" title="nash" src="http://epistemicgames.org/eg/wp-content/uploads/nash1-150x150.jpg" alt="" width="150" height="150" /></a> Padraig Nash recently did an EdLab Seminar titled “Distributed Mentoring: Scaffolding Learning in Educational Video Games” where he discussed his research and findings about the concept of distributed<a href="http://onlinelibrary.wiley.com/doi/10.1111/j.1365-2729.2010.00385.x/pdf" target="_blank"> mentorship</a>, how it relates to the learning experience and, in turn, how that learning experience can be translated to video games.</p>
<p>Watch the full video of <a href="http://edlab.tc.columbia.edu/index.php?q=node/7585">Nash’s EdLab talk</a> here.</p>
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		<item>
		<title>Epistemic Games Group: presenting the future of education</title>
		<link>http://epistemicgames.org/eg/epistemic-games-group-presenting-the-future-of-education/</link>
		<comments>http://epistemicgames.org/eg/epistemic-games-group-presenting-the-future-of-education/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 17:03:54 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[Cynthia D'Angelo]]></category>
		<category><![CDATA[Padraig Nash]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7186</guid>
		<description><![CDATA[Epistemic Games Group is proud to wish good luck to Cynthia D’Angelo and Padraig Nash who are presenting papers this weekend. If you are at either conference this weekend, these are presentations worth attending: Cynthia is presenting at the National Council on Measurement in Education (NCME) Annual meeting: Cynthia D&#8217;Angelo Presenting: Assessing Student Discourse in [...]]]></description>
			<content:encoded><![CDATA[<p>Epistemic Games Group is proud to wish good luck to Cynthia D’Angelo and Padraig Nash who are presenting papers this weekend. If you are at either conference this weekend, these are presentations worth attending:</p>
<p>Cynthia is presenting at the National Council on Measurement in Education (NCME) Annual meeting:</p>
<address>Cynthia D&#8217;Angelo</address>
<address>Presenting: Assessing Student Discourse in Games with Epistemic Network Analysis</address>
<address>NCME session: Embedded Assessment in Innovative Digital Learning Environments</address>
<address>Sunday 2:15-3:45pm, Regency Hyatt, Regency EF</address>
<p>Padraig will be presenting at the America Educational Research Association (AREA)</p>
<address>Padraig Nash</address>
<address>Presenting:</address>
<address>Playing for Public Interest: Epistemic Games as Civic Engagement Activities<br />
Epistemic Youth Development: Educational Games as Youth Development Activities<br />
AERA round table session: Learning in Educational Games</address>
<address>Saturday 8:15-9:45am, Sheraton Wall Centre, South Azure</address>
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		</item>
		<item>
		<title>Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environment</title>
		<link>http://epistemicgames.org/eg/stop-talking-and-type-mentoring-in-a-virtual-and-face-to-face-environment/</link>
		<comments>http://epistemicgames.org/eg/stop-talking-and-type-mentoring-in-a-virtual-and-face-to-face-environment/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 15:05:21 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Elizabeth Bagley]]></category>
		<category><![CDATA[Peer-Reviewed]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7133</guid>
		<description><![CDATA[Bagely, E &#38; Shaffer, D.W (2010) Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environment. International Journal of Computer-Supported Collaborative Learning. Abstract Virtual environments allow users to explore complex concepts using simulations of real-world problems. In order to examine whether having mentors communicate with players through a virtual chat program rather than face-to-face [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Stop Talking and Type" href="http://epistemicgames.org/eg/wp-content/uploads/bagely.pdf" target="_blank">Bagely, E &amp; Shaffer, D.W (2010) <em>Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environment</em>. International Journal of Computer-Supported Collaborative Learning.</a></p>
<blockquote><p>Abstract Virtual environments allow users to explore complex concepts using<br />
simulations of real-world problems. In order to examine whether having mentors<br />
communicate with players through a virtual chat program rather than face-to-face<br />
changed anything about the players’ experience, this study compared a virtual chat<br />
and a face-to-face condition of the epistemic game, Urban Science. 21 high school<br />
aged players were randomly assigned to either the virtual chat or face-to-face<br />
condition, and all players played Urban Science for 10 hours. As part of the game,<br />
they participated in six reflection meetings led by their mentor, completed intake<br />
and exit interviews, and wrote a final proposal. Using discourse analysis, epistemic<br />
frame theory, and epistemic network analysis, this paper examines the mentors’ and<br />
players’ reflection meeting discourse and the players’ interviews and final<br />
proposals and asks whether there were differences in discourse, outcomes, or<br />
engagement levels between the two conditions. This study concludes that virtual<br />
mentoring can be just as effective as face-to-face mentoring and suggests that<br />
mentoring via chat is a viable method for mentoring in the context of epistemic<br />
games.</p></blockquote>
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		<item>
		<title>8 Ways Technology is Improving Education</title>
		<link>http://epistemicgames.org/eg/8-ways-technology-is-improving-education/</link>
		<comments>http://epistemicgames.org/eg/8-ways-technology-is-improving-education/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 15:21:56 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[In the News]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7119</guid>
		<description><![CDATA[David Williamson Shaffer always says that the biggest Star Trek travesty is not that you can&#8217;t download them for free, but that 300 years in the future we are still imagining school the way we looked at it hundreds of year ago. Fortunately for students of the future Epistemic Games and others are applying today’s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://epistemicgames.org/eg/wp-content/uploads/star-trek.png"><img class="alignleft size-full wp-image-7120" title="Star Trek" src="http://epistemicgames.org/eg/wp-content/uploads/star-trek.png" alt="" width="230" height="173" /></a>David Williamson Shaffer always says that the biggest Star Trek travesty is not that you can&#8217;t download them for free, but that 300 years in the future we are still imagining school the way we looked at it hundreds of year ago. Fortunately for students of the future Epistemic Games and others are applying today’s technology to the future of learning.</p>
<p>And techies everywhere are beginning to notice.</p>
<p>Mashable- the largest independent news source dedicated to covering digital culture, social media and technology- has found <a href="http://mashable.com/2010/11/22/technology-in-education/" target="_blank">eight specific ways that technology is improving the future of education.</a></p>
<p>1. Better Simulations and Models&#8211; At Epistemic Games we constantly reinvent our games to make the simulations to better suit the students and make a realistic experience.</p>
<p>2. Global Learning</p>
<p>3. Virtual Manipulatives</p>
<p>4. Probes and Sensors</p>
<p>5. More Efficient Assessment&#8211; Epistemic Games is also working on ENA to analyze the data from our games.</p>
<p>6. Storytelling and Multimedia</p>
<p>7. E-books</p>
<p>8. Epistemic Games</p>
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		<item>
		<title>Exploring Connectedness: Applying ENA to Teacher Knowledge</title>
		<link>http://epistemicgames.org/eg/exploring-connectedness-applying-ena-to-teacher-knowledge/</link>
		<comments>http://epistemicgames.org/eg/exploring-connectedness-applying-ena-to-teacher-knowledge/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 16:58:16 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[Chandra Orrill]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7049</guid>
		<description><![CDATA[Orrill, C. H., &#38; Shaffer, D. W. (July 2012).  Exploring connectedness: Applying ENA to teacher knowledge.  Paper presented at International Conference of the Learning Sciences 2102, Sydney. http://epistemicgames.org/eg/wp-content/uploads/Orrill-Shaffer-ExploringConnectedness.pdf In this study, we consider teacher knowledge of mathematics from the perspective of connectedness. To accomplish this, we adapted Epistemic Network Analysis techniques to characterize the connections between and among pieces [...]]]></description>
			<content:encoded><![CDATA[<p>Orrill, C. H., &amp; Shaffer, D. W. (July 2012). <em> Exploring connectedness: Applying ENA to teacher knowledge. </em> Paper presented at International Conference of the Learning Sciences 2102, Sydney.</p>
<p><a href="http://epistemicgames.org/eg/wp-content/uploads/Orrill-Shaffer-ExploringConnectedness.pdf" target="_blank">http://epistemicgames.org/eg/wp-content/uploads/Orrill-Shaffer-ExploringConnectedness.pdf</a></p>
<blockquote><p>In this study, we consider teacher knowledge of mathematics from the perspective of connectedness. To accomplish this, we adapted Epistemic Network Analysis techniques to characterize the connections between and among pieces of teacher knowledge related to on aspect of proportional reasoning. We discuss the value of this approach as well as directions<br />
for further research.</p></blockquote>
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		<title>Viral Buzz for Epistemic Games</title>
		<link>http://epistemicgames.org/eg/viral-buzz-for-epistemic-games-2/</link>
		<comments>http://epistemicgames.org/eg/viral-buzz-for-epistemic-games-2/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 16:00:08 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[How Computer Games Help Children Learn]]></category>
		<category><![CDATA[In the News]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7023</guid>
		<description><![CDATA[Recently a PBS Wisconsin Media Shift blog post got people talking about Epistemic Games.  Aran Levasseur highlights David Williamson Shaffer’s book, “How Computer Games Help Children Learn,” and positioned epistemic games as the future of education—an idea that the Epistemic Games Group has been arguing for years. Levasseur gets straight to the point when he says schools need to [...]]]></description>
			<content:encoded><![CDATA[<p>Recently a <a href="http://www.pbs.org/mediashift/2012/02/epistemic-games-are-the-future-of-learning-letting-students-role-play-professions037.html" target="_blank">PBS Wisconsin Media Shift</a> blog post got people talking about Epistemic Games.  Aran Levasseur highlights David Williamson Shaffer’s book, “<em><a href="http://www.amazon.com/gp/product/1403975051" target="_blank">How Computer Games Help Children Learn</a>,”</em> and positioned epistemic games as the future of education—an idea that the Epistemic Games Group has been arguing for years.</p>
<p>Levasseur gets straight to the point when he says schools need to be looking to the future, not the past, for innovations in the classroom.</p>
<blockquote><p>“As schools aim to prepare students for life outside of school, they need to realize that the world now values knowledge and skills that can be applied in creative ways. Epistemic games fit the learning requirements of today&#8217;s world because they allow students to role-play professions while learning skills that they apply in the game.”</p></blockquote>
<p>Levassuer’s article is a great review of the epistemology that is behind Epistemic Games and learning through play.</p>
<blockquote><p>&#8220;In playing games,[students] are doing explicitly, openly and socially what as adults they will do tacitly, privately and personally. They are running simulations of worlds they want to learn about in order to understand the rules, roles and consequences of those worlds.&#8221;</p></blockquote>
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		<title>Games to Teach and Games to Test: Developing and Assessing Innovation</title>
		<link>http://epistemicgames.org/eg/games-to-teach-and-games-to-test-developing-and-assessing-innovation/</link>
		<comments>http://epistemicgames.org/eg/games-to-teach-and-games-to-test-developing-and-assessing-innovation/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 18:13:12 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[How Computer Games Help Children Learn]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=7003</guid>
		<description><![CDATA[David Williamson Shaffer was invited to speak for Arizona State University Learning Sciences Institute’s ALL series. This video  presents a perspective on learning and assessment suited to the realities of modern work and education in a knowledge-based society.  Shaffer explores the research behind Epistemic Games. “The work that I have been trying to do is to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://epistemicgames.org/eg/wp-content/uploads/asu-video.png"><img class="size-full wp-image-7006 aligncenter" title="asu video" src="http://epistemicgames.org/eg/wp-content/uploads/asu-video.png" alt="" width="400" height="224" /></a><a title="Sticky++David Williamson Shaffer" href="http://epistemicgames.org/eg/stickydavid-williamson-shaffer/">David Williamson Shaffer</a> was invited to speak for Arizona State University Learning Sciences Institute’s ALL series.</p>
<p>This <a href="https://lsi.asu.edu/about/multimedia/all-series-4-david-williamson-shaffer" target="_blank">video  </a>presents a perspective on learning and assessment suited to the realities of modern work and education in a knowledge-based<span style="color: #008000;"><span style="color: #000000;"> </span></span>society.  Shaffer explores the research behind Epistemic Games.</p>
<p>“The work that I have been trying to do is to develop a game-like environment, a culture, where you would actually be able to learn, to think; in the way that people in the real world who solve problems; do.&#8221;</p>
<p>In particular he points to <a title="Sticky++Nephrotex Game" href="http://epistemicgames.org/eg/stickynephrotex/">Nephrotex</a>, an Epistemic Game that teaches students to behave like engineers, and the different engineering gender gap theories. Shaffer argues that students</p>
<blockquote><p>“&#8230;actually came into engineering so they could be engineers.  They spend the first three years of engineering doing calculus, basic science courses and they aren’t actually designing anything.”</p></blockquote>
<p>Nephrotex lets first year students experience what it actually means to be a professional engineer by participating in authentic engineering design. Epistemic games like Nephrotex can be used to propel education forward in the 21st century.</p>
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		<title>David Williamson Shaffer at the VLOS Research Meeting: &#8216;Epistemic Games and Learning&#8217;</title>
		<link>http://epistemicgames.org/eg/david-williamson-shaffer-at-the-vlos-research-meeting-epistemic-games-and-learning/</link>
		<comments>http://epistemicgames.org/eg/david-williamson-shaffer-at-the-vlos-research-meeting-epistemic-games-and-learning/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 15:17:42 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[How Computer Games Help Children Learn]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[What are Epistemic Games?]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6852</guid>
		<description><![CDATA[David Williamson Shaffer, in a talk he gave at the VLOS Research Meeting, Utrecht University, called ‘Epistemic Games and Learning,’ argues that the needs of students today are not the same as they were 50 years ago. His presentation describes epistemic gaming and epistemic network analysis as examples of how teaching and assessment might change [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://epistemicgames.org/eg/category/people/david-williamson-shaffer/">David Williamson Shaffer</a>, in a talk he gave at the VLOS Research Meeting, Utrecht University, called ‘<a href="http://131.211.194.110/site1/Viewer/?peid=c01a864f63f649e48c3dab17684ac530" target="_blank">Epistemic Games and Learning</a>,’ argues that the needs of students today are not the same as they were 50 years ago. His presentation describes epistemic gaming and epistemic network analysis as examples of how teaching and assessment might change to better suit the needs of 21st century students. He concludes by arguing that we need to be more purposeful about how we design educational experiences for youth, suggesting that</p>
<blockquote><p>“whatever choice [of education style] we make, we have to make it based on some understanding of what it is we want students to accomplish, and what it is we as educators need to do to get them there.”</p></blockquote>
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		<title>Physics and Poetry</title>
		<link>http://epistemicgames.org/eg/physics-and-poetry/</link>
		<comments>http://epistemicgames.org/eg/physics-and-poetry/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 19:07:11 +0000</pubDate>
		<dc:creator>Golnaz Arastoopour</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Land Science]]></category>
		<category><![CDATA[Nephrotex Game]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6807</guid>
		<description><![CDATA[Professions that depend on STEM skills are the second-fastest professional group in the United States according to New York Times blogger Motoko Rich, who references a Georgetown University study. Occupational fields like manufacturing, utilities, transportation and mining, and even sales and management are demanding that workers have a STEM background. In an increasingly technical global [...]]]></description>
			<content:encoded><![CDATA[<p>Professions that depend on STEM skills are the second-fastest professional group in the United States according to <a href="http://economix.blogs.nytimes.com/2011/10/20/the-rising-value-of-a-science-degree/" target="_blank">New York Times</a> blogger Motoko Rich, who references a <a href="http://cew.georgetown.edu/STEM/" target="_blank">Georgetown University</a> study. Occupational fields like manufacturing, utilities, transportation and mining, and even sales and management are demanding that workers have a STEM background. In an increasingly technical global marketplace, it’s become a necessity to be able to communicate with engineers and computer scientists in collaborative projects or to sell a product.</p>
<p>So even if young people don’t plan on majoring only in science, technology, engineering, or mathematics, it’s beneficial for them to have some understanding of the STEM world and ways of thinking. Students can complete a double major in STEM and another field, participate in STEM extra-curricular activities and competitions, or play epistemic games like Nephrotex and Land Science that simulate professional workplaces.</p>
<p>Rich sums it up best, “physics and poetry, anyone?”</p>
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		<title>Dr. Naomi Chesler invited to attend Frontiers of Engineering Education (FOEE) Symposium</title>
		<link>http://epistemicgames.org/eg/dr-naomi-chesler-invited-to-attend-frontiers-of-engineering-education-foee-symposium/</link>
		<comments>http://epistemicgames.org/eg/dr-naomi-chesler-invited-to-attend-frontiers-of-engineering-education-foee-symposium/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 04:17:58 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Naomi Chesler]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6633</guid>
		<description><![CDATA[Dr. Naomi Chesler, the Co-PI on the Nephrotex Project and Associate Professor of Biomedical Engineering here at the University of Wisconsin-Madison, has been invited to attend the Frontiers of Engineering Education (FOEE) Symposium. The symposium, which will take place November 13-16 in Irvine, CA, brings together sixty-five of the nation’s most engaged and innovative engineering [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://epistemicgames.org/eg/category/people/naomi-chesler/">Dr. Naomi Chesler</a>, the Co-PI on the Nephrotex Project and Associate Professor of Biomedical Engineering here at the University of Wisconsin-Madison, has been invited to attend the <a href="http://www.nae.edu/Activities/Projects/CASEE/26338/35816/FOEE.aspx">Frontiers of Engineering Education (FOEE) Symposium</a>. The symposium, which will take place November 13-16 in Irvine, CA, brings together sixty-five of the nation’s most engaged and innovative engineering educators and will create a &#8220;unique venue for engineering faculty members to share and explore interesting and effective innovations in teaching and learning,&#8221; said NAE President Charles M. Vest.</p>
<p>The 2011 Frontiers of Engineering Education symposium is sponsored by the O’Donnell Foundation.</p>
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