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	<title>Epistemic Games &#187; People</title>
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	<description>building the future of education</description>
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		<title>David Williamson Shaffer at the VLOS Research Meeting: &#8216;Epistemic Games and Learning&#8217;</title>
		<link>http://epistemicgames.org/eg/david-williamson-shaffer-at-the-vlos-research-meeting-epistemic-games-and-learning/</link>
		<comments>http://epistemicgames.org/eg/david-williamson-shaffer-at-the-vlos-research-meeting-epistemic-games-and-learning/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 15:17:42 +0000</pubDate>
		<dc:creator>mhickey</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[How Computer Games Help Children Learn]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[What are Epistemic Games?]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6852</guid>
		<description><![CDATA[David Williamson Shaffer, in a talk he gave at the VLOS Research Meeting, Utrecht University, called ‘Epistemic Games and Learning,’ argues that the needs of students today are not the same as they were 50 years ago. His presentation describes epistemic gaming and epistemic network analysis as examples of how teaching and assessment might change [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://epistemicgames.org/eg/category/people/david-williamson-shaffer/">David Williamson Shaffer</a>, in a talk he gave at the VLOS Research Meeting, Utrecht University, called ‘<a href="http://131.211.194.110/site1/Viewer/?peid=c01a864f63f649e48c3dab17684ac530" target="_blank">Epistemic Games and Learning</a>,’ argues that the needs of students today are not the same as they were 50 years ago. His presentation describes epistemic gaming and epistemic network analysis as examples of how teaching and assessment might change to better suit the needs of 21st century students. He concludes by arguing that we need to be more purposeful about how we design educational experiences for youth, suggesting that</p>
<blockquote><p>“whatever choice [of education style] we make, we have to make it based on some understanding of what it is we want students to accomplish, and what it is we as educators need to do to get them there.”</p></blockquote>
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		<item>
		<title>Physics and Poetry</title>
		<link>http://epistemicgames.org/eg/physics-and-poetry/</link>
		<comments>http://epistemicgames.org/eg/physics-and-poetry/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 19:07:11 +0000</pubDate>
		<dc:creator>Golnaz Arastoopour</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Land Science]]></category>
		<category><![CDATA[Nephrotex Game]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6807</guid>
		<description><![CDATA[Professions that depend on STEM skills are the second-fastest professional group in the United States according to New York Times blogger Motoko Rich, who references a Georgetown University study. Occupational fields like manufacturing, utilities, transportation and mining, and even sales and management are demanding that workers have a STEM background. In an increasingly technical global [...]]]></description>
			<content:encoded><![CDATA[<p>Professions that depend on STEM skills are the second-fastest professional group in the United States according to <a href="http://economix.blogs.nytimes.com/2011/10/20/the-rising-value-of-a-science-degree/" target="_blank">New York Times</a> blogger Motoko Rich, who references a <a href="http://cew.georgetown.edu/STEM/" target="_blank">Georgetown University</a> study. Occupational fields like manufacturing, utilities, transportation and mining, and even sales and management are demanding that workers have a STEM background. In an increasingly technical global marketplace, it’s become a necessity to be able to communicate with engineers and computer scientists in collaborative projects or to sell a product.</p>
<p>So even if young people don’t plan on majoring only in science, technology, engineering, or mathematics, it’s beneficial for them to have some understanding of the STEM world and ways of thinking. Students can complete a double major in STEM and another field, participate in STEM extra-curricular activities and competitions, or play epistemic games like Nephrotex and Land Science that simulate professional workplaces.</p>
<p>Rich sums it up best, “physics and poetry, anyone?”</p>
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		<item>
		<title>Dr. Naomi Chesler invited to attend Frontiers of Engineering Education (FOEE) Symposium</title>
		<link>http://epistemicgames.org/eg/dr-naomi-chesler-invited-to-attend-frontiers-of-engineering-education-foee-symposium/</link>
		<comments>http://epistemicgames.org/eg/dr-naomi-chesler-invited-to-attend-frontiers-of-engineering-education-foee-symposium/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 04:17:58 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Naomi Chesler]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6633</guid>
		<description><![CDATA[Dr. Naomi Chesler, the Co-PI on the Nephrotex Project and Associate Professor of Biomedical Engineering here at the University of Wisconsin-Madison, has been invited to attend the Frontiers of Engineering Education (FOEE) Symposium. The symposium, which will take place November 13-16 in Irvine, CA, brings together sixty-five of the nation’s most engaged and innovative engineering [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://epistemicgames.org/eg/category/people/naomi-chesler/">Dr. Naomi Chesler</a>, the Co-PI on the Nephrotex Project and Associate Professor of Biomedical Engineering here at the University of Wisconsin-Madison, has been invited to attend the <a href="http://www.nae.edu/Activities/Projects/CASEE/26338/35816/FOEE.aspx">Frontiers of Engineering Education (FOEE) Symposium</a>. The symposium, which will take place November 13-16 in Irvine, CA, brings together sixty-five of the nation’s most engaged and innovative engineering educators and will create a &#8220;unique venue for engineering faculty members to share and explore interesting and effective innovations in teaching and learning,&#8221; said NAE President Charles M. Vest.</p>
<p>The 2011 Frontiers of Engineering Education symposium is sponsored by the O’Donnell Foundation.</p>
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		<item>
		<title>Students Feel High School Insufficiently Prepared Them for STEM Majors</title>
		<link>http://epistemicgames.org/eg/students-feel-high-school-insufficiently-prepared-them-for-stem-majors/</link>
		<comments>http://epistemicgames.org/eg/students-feel-high-school-insufficiently-prepared-them-for-stem-majors/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 16:26:40 +0000</pubDate>
		<dc:creator>Jenny Saucerman</dc:creator>
				<category><![CDATA[In the News]]></category>
		<category><![CDATA[Jennifer Saucerman]]></category>
		<category><![CDATA[Land Science]]></category>
		<category><![CDATA[Nephrotex Game]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6612</guid>
		<description><![CDATA[Today, Microsoft released a survey indicating that only 20% of students in STEM fields felt that their high school courses sufficiently prepared them for college-level work, despite the fact that 55% of them decided to pursue STEM fields when they were still in high school. The majority of students and parents of K-12 students agreed [...]]]></description>
			<content:encoded><![CDATA[<p>Today, <a href="http://www.microsoft.com/Presspass/press/2011/sep11/09-07MSSTEMSurveyPR.mspx">Microsoft</a> released a survey indicating that only 20% of students in STEM fields felt that their high school courses sufficiently prepared them for college-level work, despite the fact that 55% of them decided to pursue STEM fields when they were still in high school.  The majority of students and parents of K-12 students agreed that the U.S. does a “poor job” of teaching STEM courses compared to other countries.  </p>
<p>We continue to stress that expecting students to simply memorize and recite formulas and concepts <i>is</i> poor teaching.  Students need to be taught the ways in which professionals in STEM fields use those formulas and concepts as problem solving tools.  Students who play epistemic games are better prepared for the work that lies ahead.  In epistemic games such as Nephrotex and Land Science, mentors who play the role of professionals encourage students to reflect on their actions in the game and make connections between values, skills, and knowledge in their STEM domain.</p>
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		</item>
		<item>
		<title>The right kind of telling: an analysis of feedback and learning in a journalism epistemic game</title>
		<link>http://epistemicgames.org/eg/the-right-kind-of-telling-an-analysis-of-feedback-and-learning-in-a-journalism-epistemic-game/</link>
		<comments>http://epistemicgames.org/eg/the-right-kind-of-telling-an-analysis-of-feedback-and-learning-in-a-journalism-epistemic-game/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 18:28:41 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[David Hatfield]]></category>
		<category><![CDATA[Journalism.net]]></category>
		<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6594</guid>
		<description><![CDATA[Hatfield, D. (2011) The right kind of telling: an Analysis of feedback and learning in a journalism epistemic game. University of Wisconsin-Madison. http://epistemicgames.org/eg/wp-content/uploads/hatfield_dissertation_print_final.pdf This study examines a 21st century theory of learning and cognition, Epistemic Frame Theory, which argues that expertise, such as the kind involved in complex thinking and problem solving, fundamentally involves diverse [...]]]></description>
			<content:encoded><![CDATA[<p>Hatfield, D. (2011) The right kind of telling: an Analysis of feedback and learning in a journalism epistemic game. University of Wisconsin-Madison.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/hatfield_dissertation_print_final.pdf'>http://epistemicgames.org/eg/wp-content/uploads/hatfield_dissertation_print_final.pdf</a></p>
<p><span id="more-6594"></span></p>
<blockquote><p>This study examines a 21st century theory of learning and cognition, Epistemic Frame Theory, which argues that expertise, such as the kind involved in complex thinking and problem solving, fundamentally involves diverse and dynamic connections between different forms of knowing and acting, guided by the norms and principles of a particular community. </p>
<p>In this dissertation, I consider the challenge of measuring and assessing epistemic frames using a new measurement tool, epistemic network analysis (ENA), which focuses on the patterns of relations between knowledge and other aspects of expertise as they are mobilized together in the discourse of complex practice.<br />
The context for this investigation is science.net, a computer-supported role playing game in which young people take up the role of reporters-in-training and educational researchers take up the role of mentor editors in a simulation of a professional journalism practicum designed to help players begin to think like professional journalists.</p>
<p>Through epistemic network analyses of mentor and player discourse this experiment suggests the connections between the particular ways of knowing, doing, being, caring, and justifying that constitute an epistemic frame can be quantified and measured. In turn, this means epistemic frame theory can be tested, providing a more rigorous basis for the design of learning environments to better prepare young people for the complex demands of the future.</p></blockquote>
<p><!--[if IE]><iframe frameborder="0" allowTransparency="true" class="addtoany_special_service facebook_like" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fepistemicgames.org%2Feg%2Fthe-right-kind-of-telling-an-analysis-of-feedback-and-learning-in-a-journalism-epistemic-game%2F&amp;layout=button_count&amp;show_faces=false&amp;width=75&amp;action=like&amp;colorscheme=light&amp;height=20&amp;ref=addtoany" scrolling="no" style="border:none;overflow:hidden;width:90px;height:21px"></iframe><![endif]--><!--[if !IE]><!--><iframe class="addtoany_special_service facebook_like" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fepistemicgames.org%2Feg%2Fthe-right-kind-of-telling-an-analysis-of-feedback-and-learning-in-a-journalism-epistemic-game%2F&amp;layout=button_count&amp;show_faces=false&amp;width=75&amp;action=like&amp;colorscheme=light&amp;height=20&amp;ref=addtoany" scrolling="no" style="border:none;overflow:hidden;width:90px;height:21px"></iframe><!--<![endif]--><!--[if IE]><iframe frameborder="0" allowTransparency="true" class="addtoany_special_service google_plusone" src="https://plusone.google.com/u/0/_/%2B1/fastbutton?url=http%3A%2F%2Fepistemicgames.org%2Feg%2Fthe-right-kind-of-telling-an-analysis-of-feedback-and-learning-in-a-journalism-epistemic-game%2F&amp;size=medium&amp;count=false" scrolling="no" style="border:none;overflow:hidden;width:32px;height:20px"></iframe><![endif]--><!--[if !IE]><!--><iframe class="addtoany_special_service google_plusone" src="https://plusone.google.com/u/0/_/%2B1/fastbutton?url=http%3A%2F%2Fepistemicgames.org%2Feg%2Fthe-right-kind-of-telling-an-analysis-of-feedback-and-learning-in-a-journalism-epistemic-game%2F&amp;size=medium&amp;count=false" scrolling="no" style="border:none;overflow:hidden;width:32px;height:20px"></iframe><!--<![endif]--><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fepistemicgames.org%2Feg%2Fthe-right-kind-of-telling-an-analysis-of-feedback-and-learning-in-a-journalism-epistemic-game%2F&amp;title=The%20right%20kind%20of%20telling%3A%20an%20analysis%20of%20feedback%20and%20learning%20in%20a%20journalism%20epistemic%20game" id="wpa2a_10"><img src="http://epistemicgames.org/eg/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environmental Education Environment</title>
		<link>http://epistemicgames.org/eg/stop-talking-and-type-mentoring-in-a-virtual-and-face-to-face-environmental-education-environment/</link>
		<comments>http://epistemicgames.org/eg/stop-talking-and-type-mentoring-in-a-virtual-and-face-to-face-environmental-education-environment/#comments</comments>
		<pubDate>Thu, 18 Aug 2011 19:11:51 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[AutoMentor: Virtual Mentoring and Assessment in Computer Games for STEM Learning]]></category>
		<category><![CDATA[Dynamic STEM Assessment Through Epistemic Network Analysis]]></category>
		<category><![CDATA[Elizabeth Bagley]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Land Science]]></category>
		<category><![CDATA[Peer-Reviewed]]></category>
		<category><![CDATA[Urban Science]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6496</guid>
		<description><![CDATA[Bagley, Elizabeth A. S. (2011) Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environmental Education Environment. University of Wisconsin-Madison. http://epistemicgames.org/eg/wp-content/uploads/Bagley-Dissertation-FINAL.pdf This dissertation examines how one approach to environmental education, the epistemic game Urban Science, extends an environmental education framework into a virtual environment that creates opportunities for young people to develop a combination [...]]]></description>
			<content:encoded><![CDATA[<p>Bagley, Elizabeth A. S. (2011) Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environmental Education Environment. University of Wisconsin-Madison.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/Bagley-Dissertation-FINAL.pdf'>http://epistemicgames.org/eg/wp-content/uploads/Bagley-Dissertation-FINAL.pdf</a></p>
<p><span id="more-6496"></span></p>
<blockquote><p>This dissertation examines how one approach to environmental education, the epistemic game Urban Science, extends an environmental education framework into a virtual environment that creates opportunities for young people to develop a combination of the skills, knowledge, values, identity, and epistemology needed to be environmentally literate. The aim of this study is to determine whether having mentors communicate with players through a virtual chat program rather than face-to-face changes anything about the players’ experience. Specifically, this study examines virtual chat versus face-to-face conditions during Urban Science and asks:</p>
<blockquote><p>1.	Was the mentors’ discourse during the reflection meetings different between the two conditions?<br />
2.	Was the players’ discourse during the reflection meetings different between the two conditions?<br />
3.	Were the players’ outcomes different between the two conditions?<br />
4.	Was the players’ level of engagement different between the two conditions? </p></blockquote>
<p>Overall, these results suggest that since using more words did not impact the quality of the players’ professional discourse during the reflection meetings, the exit interviews outcomes, the quality of their final proposals, or their level of engagement, mentoring via chat is a viable method for mentoring in the context of epistemic games. A bolder interpretation of the results suggests that since mentoring in virtual and face-to-face conditions produced similar effects on players, epistemic mentoring could be automated and still retain the quality of interactions and players’ level of engagement. If the epistemic mentoring is automated, epistemic games like Urban Science could become more widely available to young people giving them the opportunity to help the world “move beyond what we already know in order to break beyond the boundaries of now to a more beautiful fabric of the future.”
</p></blockquote>
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		<title>David Williamson Shaffer in Paris for Design Education seminar</title>
		<link>http://epistemicgames.org/eg/david-williamson-shaffer-in-paris-fr-for-design-education-seminar/</link>
		<comments>http://epistemicgames.org/eg/david-williamson-shaffer-in-paris-fr-for-design-education-seminar/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 21:27:12 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6521</guid>
		<description><![CDATA[As a featured speaker at the Design Education seminar in Paris, France (June 2011), David discussed the idea of ‘mastery’ and what it means in education. In particular, he talked about the importance of learning to think with technology, not just from technology. A copy of his slide presentation can be found on slideshare, and [...]]]></description>
			<content:encoded><![CDATA[<p>As a featured speaker at the <a href="http://compas.risc.cnrs.fr/blog/rencontres-design-education-20102011-video-de-la-conference-%C2%AB-les-jeux-video-outils-de-nouveaux-apprentissages-pour-de-nouvelles-competences-%C2%BB/" target="_blank">Design Education seminar</a> in Paris, France (June 2011), David discussed the idea of ‘mastery’ and what it means in education. In particular, he talked about the importance of learning to think <em>with</em> technology, not just <em>from</em> technology. </p>
<p>A copy of his slide presentation can be found on <a href="http://www.slideshare.net/thomasconstant/david-williamson-shaffer-epistemic-games-paris-juin-2011" target="_blank">slideshare</a>, and a video of the entire seminar is made available by <a href="http://www.dailymotion.com/video/xkbpcy_jeux-videos-outils-de-nouveaux-apprentissages-pour-de-nou_auto" target="_blank">Think Digital</a> (David’s presentation can be found about 55 minutes in). </p>
<p>In addition to being a featured speaker, David was <a href="http://www.dailymotion.com/video/xkbpcx_interview-de-david-williamson-shaffer_tech" target="_blank">interviewed</a> by Julien Llanas of Académie de Créteil. </p>
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		<title>Nephrotex: Teaching first year students to think like engineers</title>
		<link>http://epistemicgames.org/eg/nephrotex-teaching-first-year-students-to-think-like-engineers/</link>
		<comments>http://epistemicgames.org/eg/nephrotex-teaching-first-year-students-to-think-like-engineers/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 16:39:12 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cynthia D'Angelo]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[Naomi Chesler]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6472</guid>
		<description><![CDATA[Shaffer, D.W., Chesler, N.C., Arastoopour, G., and D&#8217;Angelo, C. (2011). Nephrotex: Teaching first year students how to think like engineers. Poster presented at the Course, Curriculum, and Laboratory Improvement (CCLI) PI Conference, Washington D.C. CCLI PI Conference Poster]]></description>
			<content:encoded><![CDATA[<p>Shaffer, D.W., Chesler, N.C., Arastoopour, G., and D&#8217;Angelo, C. (2011). Nephrotex: Teaching first year students how to think like engineers. Poster presented at the Course, Curriculum, and Laboratory Improvement (CCLI) PI Conference, Washington D.C.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/CCLI-conference-poster-03-mg-22.pdf'>CCLI PI Conference Poster </a></p>
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		<item>
		<title>Use of Professional Practice Simulation in a First-Year Introduction Engineering Course</title>
		<link>http://epistemicgames.org/eg/use-of-professional-practice-simulation-in-a-first-year-introduction-engineering-course/</link>
		<comments>http://epistemicgames.org/eg/use-of-professional-practice-simulation-in-a-first-year-introduction-engineering-course/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 16:34:38 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cynthia D'Angelo]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[Naomi Chesler]]></category>
		<category><![CDATA[Nephrotex Game]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6499</guid>
		<description><![CDATA[Chesler, N., D&#8217;Angelo, C., Arastoopour, G., and Shaffer, D.W. (2011). Use of Professional Practice Simulation in a First-Year Introduction Engineering Course. Paper presented at the American Society for Engineering Education Conference (ASEE), Vancouver, BC. http://epistemicgames.org/eg/wp-content/uploads/Chesler_ASEE_2011.pdf The design of first-year engineering courses represents a classic engineering design problem there are multiple stakeholders with different criteria and [...]]]></description>
			<content:encoded><![CDATA[<p>Chesler, N., D&#8217;Angelo, C., Arastoopour, G., and Shaffer, D.W. (2011). Use of Professional Practice Simulation in a First-Year Introduction Engineering Course. Paper presented at the American Society for Engineering Education Conference (ASEE), Vancouver, BC.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/Chesler_ASEE_2011.pdf'>http://epistemicgames.org/eg/wp-content/uploads/Chesler_ASEE_2011.pdf</a></p>
<p><span id="more-6499"></span></p>
<blockquote><p>The design of first-year engineering courses represents a classic engineering design problem there are multiple stakeholders with different criteria and constraints and, as a result, there is no single, optimal solution. Our goal was to develop a first-year engineering design course that meets the criteria and constraints of several traditional stakeholders and also provides a platform for studying the ways in which a first year engineering student progresses from thinking like a novice to thinking like a professional engineer. To do so, we developed a computer-based professional practice simulator that can be incorporated into pre-existing first-year Introduction to Engineering courses with minimal resources by course directors with no expertise in an engineering discipline. The simulation provides an introduction to professional communication styles, the engineering design process, library skills and citation requirements, and the engineering disciplines. Importantly, engineering knowledge and skills are not required to complete the two design-build-test cycles in the simulation; instead the emphasis is on managing conflicting client requirements, making trade-offs in selecting a final design and justifying design choices. This paper describes the design of the simulation and preliminary results from its inclusion in a first-year Introduction to Engineering course at our institution.</p></blockquote>
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		<title>Collaborating in a Virtual Engineering Internship</title>
		<link>http://epistemicgames.org/eg/collaborating-in-a-virtual-engineering-internship/</link>
		<comments>http://epistemicgames.org/eg/collaborating-in-a-virtual-engineering-internship/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 18:13:47 +0000</pubDate>
		<dc:creator>Monica Germain</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cynthia D'Angelo]]></category>
		<category><![CDATA[David Williamson Shaffer]]></category>
		<category><![CDATA[Golnaz Arastoopour]]></category>
		<category><![CDATA[Naomi Chesler]]></category>
		<category><![CDATA[Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers]]></category>

		<guid isPermaLink="false">http://epistemicgames.org/eg/?p=6491</guid>
		<description><![CDATA[D&#8217;Angelo, C., Arastoopour, G., Chesler, N. &#038; Shaffer, D. W. (2011) Collaborating in a Virtual Engineering Internship. Paper presented at Computer Supported Collaborative Learning Conference (CSCL), Hong Kong, Hong Kong SAR. http://epistemicgames.org/eg/wp-content/uploads/DAngelo_CSCL2011.pdf Teamwork and collaboration are vital 21st century skills that students need to master. Specially designed epistemic games modeled after professional practica can help [...]]]></description>
			<content:encoded><![CDATA[<p>D&#8217;Angelo, C., Arastoopour, G., Chesler, N. &#038; Shaffer, D. W. (2011) Collaborating in a Virtual Engineering Internship. Paper presented at Computer Supported Collaborative Learning Conference (CSCL), Hong Kong, Hong Kong SAR.</p>
<p><a href='http://epistemicgames.org/eg/wp-content/uploads/DAngelo_CSCL2011.pdf'>http://epistemicgames.org/eg/wp-content/uploads/DAngelo_CSCL2011.pdf</a></p>
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<blockquote><p>Teamwork and collaboration are vital 21st century skills that students need to master. Specially designed epistemic games modeled after professional practica can help students build and practice these skills. This paper presents preliminary results from a virtual engineering internship, an epistemic game for introductory engineering undergraduates. The game was designed to help build students’ skills in teamwork and collaboration while providing experiences relevant to engineering and design. After the internship students reported a better understanding of what engineers do and about the practice of engineering. Students also made content learning gains. Students overwhelmingly enjoyed the experience and felt encouraged to stay on an engineering career path.</p></blockquote>
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