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AutoMentor: Virtual Mentoring and Assessment in Computer Games for STEM Learning

Recent posts for AutoMentor: Virtual Mentoring and Assessment in Computer Games for STEM Learning

Padraig Nash lecture on distributed mentorship

Padraig Nash recently did an EdLab Seminar titled “Distributed Mentoring: Scaffolding Learning in Educational Video Games” where he discussed his research and findings about the concept of distributed mentorship, how it relates to the learning experience and, in turn, how that learning experience can be translated to video games.

Watch the full video of Nash’s EdLab talk here.

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How Virtual Mentoring is like Piloting a Fighter Plane

A Mentor's Virtual Avatar

In epistemic games much of the teaching and mentoring happens in a remote location away from the players. Mentors must respond to players’ questions and issues from virtual communication in the game. Without access to visual cues such as facial expressions or gestures, it can be difficult for mentors to understand where the problem is and how to remedy the situation.

According to a New York Times Magazine article from 2008, Air Force pilots, remote piloting their planes from Nevada, experience a similar issue. These pilots are suffering from an experience called ‘sensory isolation’ that is having adverse effects on their health, performance, and social lives.

“…remote pilots do not receive the kind of cues from their sense of touch and place that pilots who are actually in their planes get automatically. That makes flying drones physically confusing and mentally exhausting.” the article explains, “…it’s hard to grasp your environment when you’re not actually in it.”

Sensory isolation occurs when a person is cut off from a critical sense that may help them in the situation. For pilots it is their sense of touch and equilibrium; for epistemic mentors it is the sense of sight and interpersonal communication tension.

The Epistemic Games project AutoMentor is one way to address the potential tensions that mentors face in virtual interactions. One of the goals of this project is to automate some, or all, of the mentor processes in epistemic games by coding for player issues and mainstreaming the process of game mentoring.

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Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environmental Education Environment

Bagley, Elizabeth A. S. (2011) Stop Talking and Type: Mentoring in a Virtual and Face-to-Face Environmental Education Environment. University of Wisconsin-Madison.

http://epistemicgames.org/eg/wp-content/uploads/Bagley-Dissertation-FINAL.pdf

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Imitation is Imperative in Epistemic Games

As the saying goes, imitation is the best form of flattery. How could we argue with the age-old phrase?

Epistemic Games deliberately copies real-world situations to create convincing games, mimicking a profession as accurately as possible to create the professional feel of the game. To achieve this, our team identifies professionals and professional environments to emulate in a game.

The current imitation project at Epistemic Games is AutoMentor. Our game designers are creating an automated mentoring program so that instead of a person chatting online in real-time with players, the program could respond to in-game situations and interact with the players. But like any other project, we need a template to model our game feature.

For this, we choose Robin Stuart. Robin is an Education Coordinator for Mass Audubon, a collaborating institution for Epistemic Games. She has taught in classrooms before, but is currently a Teacher Naturalist at Mass Audubon where she teaches environmental education through experimental and inquiry based learning in informal settings.
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A Look at the AutoMentor Project

AutoMentor is a collaborative effort which seeks to create an automated tutoring device which can be implemented across game platforms to teach 21st century skills. With this program, we look to provide players with the motivation and guidance needed to learn and complete tasks in games such as Land Science. In addition, AutoMentor can help our researchers assess how well the players are thinking like professionals while playing the game.

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