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Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers

Recent posts for Nephrotex: Professional Practice Simulations for Engaging, Education and Assessing Undergraduate Engineers

Could apprenticeships replace a college education? Epistemic Games are a low risk alternative.

Students and employers are looking at apprenticeships rather than college degrees to perfect vocational skills. According to an article published by GOOD, these apprenticeships differ from the classic internship, as they combine a classroom education with the master of a skill set.

Apprenticeships are tempting for all parties involved. Employers are looking for employees who have experience and know how to think appropriately. Students are looking to try on vocational hats, and apprenticeships are paid.

Although apprenticeships are slow to trend in the United States, the United Kingdom is seeing an increased demand. The BBC did a study in the UK that found two thirds of graduating high school students are considering apprenticeships rather than college to continue their education.

Apprenticeships have their own downsides. The average apprenticeship requires a four year commitment at a young age. Students take a risk when they commit to a position that they may or may not enjoy.

While apprenticeships are fulfilling a need for the practical application of their learning, Epistemic Games are a low-risk alternative.

Internships and apprenticeships provide on the job learning to complement the classroom education, but Epistemic Games immerse students into a professional learning environment within the confines and protection of a traditional classroom. Epistemic Games give students the opportunity to try on vocational hats in a low risk, learning environment.

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Physics and Poetry

Professions that depend on STEM skills are the second-fastest professional group in the United States according to New York Times blogger Motoko Rich, who references a Georgetown University study. Occupational fields like manufacturing, utilities, transportation and mining, and even sales and management are demanding that workers have a STEM background. In an increasingly technical global marketplace, it’s become a necessity to be able to communicate with engineers and computer scientists in collaborative projects or to sell a product.

So even if young people don’t plan on majoring only in science, technology, engineering, or mathematics, it’s beneficial for them to have some understanding of the STEM world and ways of thinking. Students can complete a double major in STEM and another field, participate in STEM extra-curricular activities and competitions, or play epistemic games like Nephrotex and Land Science that simulate professional workplaces.

Rich sums it up best, “physics and poetry, anyone?”

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Nephrotex: Teaching first year students to think like engineers

Shaffer, D.W., Chesler, N.C., Arastoopour, G., and D’Angelo, C. (2011). Nephrotex: Teaching first year students how to think like engineers. Poster presented at the Course, Curriculum, and Laboratory Improvement (CCLI) PI Conference, Washington D.C.

CCLI PI Conference Poster

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Use of Professional Practice Simulation in a First-Year Introduction Engineering Course

Chesler, N., D’Angelo, C., Arastoopour, G., and Shaffer, D.W. (2011). Use of Professional Practice Simulation in a First-Year Introduction Engineering Course. Paper presented at the American Society for Engineering Education Conference (ASEE), Vancouver, BC.

http://epistemicgames.org/eg/wp-content/uploads/Chesler_ASEE_2011.pdf

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Collaborating in a Virtual Engineering Internship

D’Angelo, C., Arastoopour, G., Chesler, N. & Shaffer, D. W. (2011) Collaborating in a Virtual Engineering Internship. Paper presented at Computer Supported Collaborative Learning Conference (CSCL), Hong Kong, Hong Kong SAR.

http://epistemicgames.org/eg/wp-content/uploads/DAngelo_CSCL2011.pdf

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