Publicación original:
Shaffer, David. Educational Value of Computer Games. Principle. March/April 2007: 66-67.
http://epistemicgames.org/eg/wp-content/uploads/04_shaffer_valor1.pdf
Publicación original:
Shaffer, D.W. (2010). The Bicycle Helmets of “Amsterdam”: Computer games and the problem of transfer. (Epistemic Games Group Working Paper No. 2010-01): University of Wisconsin-Madison.
http://epistemicgames.org/eg/wp-content/uploads/05_shaffer_ciclistas1.pdf
Publicación original:
Gee, J. P., & Shaffer, D. W. (September/October 2010). Looking Where the Light is Bad: Video Games and the Future of Assessment. Phi Delta Kappa International EDge, 6(1).
http://epistemicgames.org/eg/wp-content/uploads/06_shaffer_buscando1.pdf
D’Angelo, C., Shaffer, D. W., & Chesler, N. (2011) Undergraduate Engineers Engaging and Reflecting in a Professional Practice Simulation. Paper presented at American Society for Engineering Education (ASEE), Vancouver, British Columbia.
http://epistemicgames.org/eg/wp-content/uploads/2011_ASEE_Final_2481.pdf
Gee, J. P., & Shaffer, D. W. (September/October 2010). Looking Where the Light is Bad: Video Games and the Future of Assessment. Phi Delta Kappa International EDge, 6(1).
http://epistemicgames.org/eg/wp-content/uploads/Light-is-Bad.pdf