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Publications


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El valor educativo de los juegos de computadora

Publicación original:
Shaffer, David. Educational Value of Computer Games. Principle. March/April 2007: 66-67.

http://epistemicgames.org/eg/wp-content/uploads/04_shaffer_valor1.pdf

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Los cascos para ciclistas de “Ámsterdam”: los juegos de computadora y el problema de la transferencia

Publicación original:
Shaffer, D.W. (2010). The Bicycle Helmets of “Amsterdam”: Computer games and the problem of transfer. (Epistemic Games Group Working Paper No. 2010-01): University of Wisconsin-Madison.

http://epistemicgames.org/eg/wp-content/uploads/05_shaffer_ciclistas1.pdf

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Buscando con poca luz: los videojuegos y el futuro de la evaluación

Publicación original:
Gee, J. P., & Shaffer, D. W. (September/October 2010). Looking Where the Light is Bad: Video Games and the Future of Assessment. Phi Delta Kappa International EDge, 6(1).

http://epistemicgames.org/eg/wp-content/uploads/06_shaffer_buscando1.pdf

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Undergraduate Engineers Engaging and Reflecting in a Professional Practice Simulation

D’Angelo, C., Shaffer, D. W., & Chesler, N. (2011) Undergraduate Engineers Engaging and Reflecting in a Professional Practice Simulation. Paper presented at American Society for Engineering Education (ASEE), Vancouver, British Columbia.

http://epistemicgames.org/eg/wp-content/uploads/2011_ASEE_Final_2481.pdf

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Looking Where the Light is Bad: Video Games and the Future of Assessment

Gee, J. P., & Shaffer, D. W. (September/October 2010). Looking Where the Light is Bad: Video Games and the Future of Assessment. Phi Delta Kappa International EDge, 6(1).

http://epistemicgames.org/eg/wp-content/uploads/Light-is-Bad.pdf

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