Curriculum Vitae
David Williamson Shaffer
Professor of Learning Science
Department of Educational Psychology
University of Wisconsin-Madison
Educational Sciences Bldg, Room 1065
1025 W. Johnson St.
Madison, WI 53706-1796
608 265 4602
dws at education dot wisc dot edu
Education
1998 Ph.D. in Media Arts and Sciences, Massachusetts Institute of Technology
1996 M.S. in Media Arts and Sciences, Massachusetts Institute of Technology
1987 A.B. magna cum laude in History and East Asian Studies, Harvard University
Academic Appointments
2008-Present
Professor of Learning Science, University of Wisconsin-Madison
Professor of Curriculum and Instruction, University of Wisconsin-Madison
2005-Present
Faculty Affiliate, University of Wisconsin-Madison Gaylord Nelson Institute for Environmental Studies
2001-Present
Research Associate, University of Wisconsin-Madison Center for Communication and Democracy
Principal Investigator, Wisconsin Center for Education Research
2008-2009
Marie Curie Fellow and Visiting Professor, Utrecht University
Visiting Professor of Psychology, The Open University of The Netherlands
Visiting Professor, Danish Pedagogical University
2006-2008
Associate Professor of Educational Psychology, University of Wisconsin-Madison
Associate Professor of Curriculum and Instruction, University of Wisconsin-Madison
2001-2006
Assistant Professor of Educational Psychology, University of Wisconsin-Madison
Assistant Professor of Curriculum and Instruction, University of Wisconsin-Madison
2004-2007
Game Scientist, University of Wisconsin Academic Advanced Distributed Learning Colaboratory
1999-2001
Lecturer on Education, Harvard Graduate School of Education Technology in Education Program
1998-1999
Visiting Scholar, Harvard Performance Assessment Collaboratives for Education
Professional Positions in Technology and Education
2008-Present
Principal, EFGames, LLC
1992-1994
Technology Resource Teacher, Castilleja School Department of Mathematics and Department of History
1992
Curriculum Developer, Education Development Center
1989-1991
Mathematics Staff Developer, United States Peace Corps/Nepal Science Education Development Center
1987-1988
Department Chair, Mountain School Program of Milton Academy Department of History
1982
Systems Programmer, Massachusetts Institute of Technology Sloan School of Management
1979-1982
Data Processing Consultant, The Data Organizer
Professional Service
Editorial Board, Contemporary Educational Technology (2010-present)
Advisory Board, Educational Technology & Society Journal (2009-present)
Editorial Advisory Board, Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions, Richard Van Eck (Ed). Hershey, PA: IGI Global. (2008-2009)
Editorial Advisory Board, Gaming & Cognition: Theories and Perspectives From The Learning Sciences, Richard Van Eck, Editor. Hershey, PA: IGI Global. (2008-2009)
Editorial Board, Journal of Computer Assisted Learning (2009-present)
Editorial Board, Review of Educational Research (2008-present)
International Advisory Board, International Journal of Gaming and Computer-Mediated Simulations (2008-present) Program Committee, IEEE DIGITEL Conference (2010)
Editorial Board, Innovate (2004-2009)
Editorial Board, Journal of the Learning Sciences (2005-2008)
AERA Annual Meeting Division C Section 7 (Technology Research) Program Co-Chair (2007-2008)
Business Services, Administrative Process Redesign Project, University of Wisconsin-Madison (2007-2008)
Advisory Board, James J. Kaput Center for Research and Innovation in Mathematics Education (2007-present)
IEEE Digital Game and Intelligent Toy Enhanced Learning (DIGITEL) Program Co-Chair (2006-2007)
E.F. Lindquist Award Committee, American Education Research Association (2005-2007)
Spencer Foundation Working Group on Games in Education (2005-2006)
Chair, International Society of the Learning Sciences Publications Committee (2004-2006)
Program Committee, Computer Supported Collaborative Learning Conference (2004-2005)
Sylvia Scribner Award Committee, American Education Research Association (2003-2004)
Ad-Hoc Reviewer for
American Education Research Association Annual Meeting; American Education Research Journal; Behaviour and Information Technology; Cognition and Instruction; Computer Supported Collaborative Learning; Convergence; Educational Researcher; IEEE Digitel Conference; International Conference on Advanced Learning Technologies; International Conference on the Learning Sciences; International Journal of Computers in Mathematics Learning; Journal of Learning Sciences; Journal of Research in Science Teaching; Lawrence Erlbaum Associates; MIT Press; National Science Foundation; Prentiss Hall Publishers; Singapore National Institute of Education; Teaching and Learning in Medicine
Courses
University of Wisconsin-Madison
Psychology of Educational Communications
Introduction to the Learning Sciences
Tools for Thought
Cognition and Classroom Learning
Harvard Graduate School of Education
Tools for Thought
Technology in Education Proseminar
Castilleja School
Precalculus
Algebra II
American History
Sri Mahendra M.V.
Class 6 Mathematics
Class 4 English
Mountain School Program of Milton Academy
History of Science
Advanced Placement American History
Students
Current PhD advisees
David Hatfield
Elizabeth Bagley
Padraig Nash
Current Masters Students
Avery Davis
Dennis Paiz-Ramirez
Elizabeth Owen
Golnaz Arastoopour
PhD Advisor (Major Professor) for
Gina Svarovsky
Postdoctoral Fellowship Supervisor for
Cynthia D’Angelo
PhD Committee Member for
Thomas Duus Henriksen
Rikke Magnussen
Thorkild Hanghoj
Maarten Overdijk
Melodie Rosenfeld
Katherine Clinton
Constance Steinkuehler Squire
Jeremy Stoddard
Masters Supervisor for
Kelly Beckett
Megan Moreno
Gina Svarovsky
David Hatfield
Alecia Magnifico
Aran Nulty
Elizabeth Bagley
Delta Teaching and Learning Certificate Committee Member for
Todd Gruber
Committee Service
Faculty Affairs, University of Wisconsin-Madison Dept. of Educational Psychology (2005-2006)
Graduate Student Affairs, University of Wisconsin-Madison School of Education (2004-2007)
Student Affairs (Chair), University of Wisconsin-Madison Dept. of Educational Psychology (2004-2005)
Faculty Search, University of Wisconsin-Madison Dept. of Educational Psychology (2002-2003)
Information Technology Advisory, University of Wisconsin-Madison School of Education (2001-2004)
Recruiting, Admissions, and Fellowships, U. W.-Madison Dept. of Educational Psychology (2001-2004)
Admissions, Harvard Graduate School of Education Technology in Education Program (2000-2001)
Technology and Education, Harvard Graduate School of Education (1999-2001)
Website Development, Harvard Graduate School of Education Technology in Education Program (2000)
Honors
Marie Curie Fellow
National Academy of Education/Spencer Foundation Postdoctoral Fellow
Phi Beta Kappa
John Harvard Scholar
Harvard College Scholar
Coolsite Web Development Award
Funded Research
2010-2012
EAGER Proposal for Research in Measurement and Modeling: Dynamic STEM Assessment through Epistemic Network Analysis
National Science Foundation, $300,000
2009-2014
AutoMentor: Virtual Mentoring and Assessment in Computer Games for STEM Learning
National Science Foundation, $3,500,000
2009-2014
Professional Practice Simulations for Engaging, Educating and Assessing Undergraduate Engineers
National Science Foundation, $500,000
2009-2011
NUE: A Nanotechnology Certificate Program for Engineering Undergraduates
(Co-PI)
National Science Foundation, $200,000
2004-2010
CAREER: Alternative Routes to Technology and Science (ARTS)
National Science Foundation, $585,000
2008-2009
Mentoring in Online Games
Disney Corporation, $25,000
2006-2009
A Productive Approach to Learning and Media Literacy through Video Games and Simulations (Co-Investigator)
MacArthur Foundation, $1,800,000
2004-2007
Games and Professional Practice Simulations (GAPPS) Collaborative
Academic Advanced Distributed Learning CoLaboratory, $105,000
2003-2005
How Journalists Find the Beat: A Cognitive Ethnography Of Journalistic Pedagogy
National Academy of Education/Spencer Foundation, $50,000
2003-2004
ByLine: Developing Adolescent’s Civic Engagement through Online Community Journalism
Wisconsin Alumni Research Foundation, $20,423
2001-2002
Technology and Informed Youth Decision-Making
Foundation for Ethics and Technology, $30,000
Publications
Refereed Journal Articles
- Shaffer, D. W. (1997). Escher’s world: Learning symmetry through mathematics and art. Symmetry: Culture and Science, 8(3-4), 369-393.
- Shaffer, D. W. (1997). Learning mathematics through design: The anatomy of Escher’s World. Journal of Mathematical Behavior, 16(2), 95-112.
- Cossentino, J., & Shaffer, D. W. (1999). The math studio: Harnassing the power of the arts to teach across disciplines. Journal of Aesthetic Education, 33(2), 99-109.
- Shaffer, D. W., & Kaput, J. J. (1999). Mathematics and virtual culture: An evolutionary perspective on technology and mathematics. Educational Studies in Mathematics, 37, 97-119.
- Shaffer, D. W., & Resnick, M. (1999). Thick authenticity: New media and authentic learning. Journal of Interactive Learning Research, 10(2), 195-215.
- Dawson, S. L., Cotin, S., Meglan, D., Shaffer, D. W., & Ferrell, M. (2000). Designing a computer-based simulator for interventional cardiology training. Catheterization and Cardiovascular Interventions, 51, 522-527.
- Shaffer, D. W., Dawson, S. L., Meglan, D., Cotin, S., Ferrell, M., Norbash, A., Muller, J. (2000). Design principles for the use of simulation as an aid in interventional cardiology training. Minimally Invasive Therapy and Allied Technologies, 10(2), 75-82.
- Gordon, J. A., Wilkerson, W., Shaffer, D. W., & Armstrong, E. G. (2001). Practicing medicine without risk: Students’ and educators’ responses to high-fidelity patient simulation. Academic Medicine, 76(5), 469-472.
- Gordon, J. A., Tancredi, D. N., Binder, W. D., Wilkerson, W., & Shaffer, D. W. (2003). Assessment of a clinical performance evaluation tool for use in a simulator-based testing environment: a pilot study. Academic Medicine, 78(10), S45-47.
- Shaffer, D. W. (2004). Pedagogical praxis: The professions as models for post-industrial education. Teachers College Record, 106(7), 1401-1421.
- Shaffer, D. W. (2004). When computer-supported collaboration means computer-supported competition: Professional mediation as a model for collaborative learning. Journal of Interactive Learning Research, 15(2), 101-115.
- Shaffer, D. W., Gordon, J., & Bennett, N. L. (2004). Learning, testing, and the evaluation of learning environments in medicine: Global performance assessment in medical education. Interactive Learning Environments, 12(3), 167-179.
- Shaffer, D. W., & Serlin, R. (2004). What good are statistics that don’t generalize? Educational Researcher, 33(9), 14-25.
- Beckett, K. L., & Shaffer, D. W. (2005). Augmented by reality: The pedagogical praxis of urban planning as a pathway to ecological thinking. Journal of Educational Computing Research, 33(1), 31-52.
- Shaffer, D. W. (2005). Epistemic Games. Innovate, 1(6). Reprinted in Computers and Education 46 (2006), 223-234.
- Shaffer, D. W., Squire, K. D., Halverson, R., & Gee, J. P. (2005). Video Games and the Future of Learning. Phi Delta Kappan, 87(2), 104-111.
- Gordon, J. A., Shaffer, D. W., Raemer, D. B., Pawlowski, J., Hurford, W. E., & Cooper, J. B. (2006). A Randomized Controlled Trial of Simulation-Based Teaching Versus Traditional Instruction in Medicine: A Pilot Study Among Clinical Medical Students. Advances in Health Science Education, 11, 33-39.
- Moreno, M. A., & Shaffer, D. W. (2006). Intakes Conference: Understanding the impact of resident autonomy on a morning report conference. Teaching and Learning in Medicine, 18(4), 297-303.
- Shaffer, D. W., & Clinton, K. A. (2006). Toolforthoughts: Reexamining thinking in the digital age. Mind, Culture, and Activity, 13(4), 283-300.
- Shaffer, D.W. (2006). Epistemic frames for epistemic games. Computers and Education, 46(13), 223-234.
- Svarovsky, G. N., & Shaffer, D. W. (2007). SodaConstructing knowledge through exploratoids. Journal of Research in Science Teaching, 44(1), 133-153.
- Shaffer, D. W. & National Center for Technology Innovation (2007). Epistemic games as career preparatory experiences for students with disabilities. Journal of Special Education Technology, 22(3), 57-69.
- Shaffer, D. W. (2008). Education in the digital age. Digital Kompetanse, 1(3), 37-50.
- Bagley, E.A.S. & D.W. Shaffer (2009). When people get in the way: Promoting civic thinking through epistemic gameplay. International Journal of Gaming and Computer-Mediated Simulations, 1(1): 36-52.
- Shaffer, D. W., Hatfield, D., Svarovsky, G. N., Nash, P., Nulty, A., Bagley, E., Franke, K., Rupp, A. A., & Mislevy, R. (2009). Epistemic Network Analysis: A prototype for 21st Century assessment of learning. The International Journal of Learning and Media, 1(1), 1-21.
- Rupp, A., Gushta, M., Mislevy, R., & Shaffer, D. W. (2010). Evidence-centered design of epistemic games: Measurement principles for complex learning environments. Journal of Technology, Learning, and Assessment, 8(4).
- Shaffer, D. W.(in submission) Models of Situated Action: Computer games and the problem of transfer. Educational Researcher.
Peer Reviewed Conference Proceedings
- Shaffer, D. W. (1995). Symmetric Intuitions: Dynamic Geometry/Dynamic Art. Symmetry: Culture and Science, 6(3), 476-479.
- Shaffer, D. W. (1997). Design, collaboration, and computation: The design studio as a model for computer-supported collaboration in mathematics. Paper presented at the Computer Support for Collaborative Learning ’97, Toronto, Ontario.
- Shaffer, D. W. (1998). The pedagogy of the digital studio: Learning through collaboration, expression and construction. In A. Bruckman, M. Guzdial, J. L. Kolodner & A. Ram (Eds.), Proceedings of the International Conference on the Learning Sciences (pp. 263-269). Charlottesville, VA: Association for the Advancement of Computing in Education.
- Shaffer, D. W., Meglan, D., Ferrell, M., & Dawson, S. (1999). Virtual Rounds: simulation-based education in procedural medicine. In H. Pien (Ed.), Proceedings of SPIE Vol. 3712: Battlefield Biomedical Technologies.
- Cotin, S., Shaffer, D. W., Meglan, D., Ottensmeyer, M., Berry, P., & Dawson, S. L. (2000). CAML: A general framework for the development of medical simulations. In H. Pien (Ed.), Proceedings of SPIE Vol. 4037: Battlefield Biomedical Technologies II.
- Shaffer, D. W. (2003). When Dewey met Schon: Computer-supported learning through professional practices. In C. McNaught & D. Lassner (Eds.), Proceedings of the World Conference on Educational Media, Hypermedia, and Telecommunications 2003 (Ed-Media) (pp. 2197-2205). Honolulu, HI: Association for the Advancement of Computers in Education.
- Svarovsky, G. & Shaffer, D. W. (2003). Berta’s Tower: An expert-novice study investigating ideas in the domain of physics and the practice of engineering. Paper presented at the American Educational Research Association Annual Meeting, Chicago, IL.
- Beckett, K. L., & Shaffer, D. W. (2004). We built this city: Developing students’ understanding of ecology through the professional practice of urban planning. Paper presented at the International Conference of the Learning Sciences (ICLS), Santa Monica, CA.
- Shaffer, D. W. (2004). Epistemic frames and islands of expertise: Learning from infusion experiences. Paper presented at the International Conference of the Learning Sciences (ICLS), Santa Monica, CA.
- Svarovsky, G. N., & Shaffer, D. W. (2004). Berta’s Tower: Understanding physics through virtual engineering. Paper presented at the International Conference of the Learning Sciences (ICLS), Santa Monica, CA.
- Shaffer, D. W., & Clinton, K. A. (2005). Why all CSL is CL: Distributed mind and the future of computer supported collaborative learning. Paper presented at the Computer Supported Collaborative Learning (CSCL), Taipei,Taiwan.
- Hatfield, D., & Shaffer, D. W. (2006). Press play: Designing an epistemic game engine for journalism. Paper presented at the International Conference of the Learning Sciences (ICLS), Bloomington, IN.
- Shaffer, D. W., & Squire, K. D. (2006). The Pasteurization of Education. Paper presented at the International Conference of the Learning Sciences (ICLS), Bloomington, IN.
- Svarovsky, G. N., & Shaffer, D. W. (2006). Berta’s Tower: Developing conceptual physics understanding one exploratoid at a time. Paper presented at the International Conference of the Learning Sciences (ICLS), Bloomington, IN.
- Svarovsky, G. N., & Shaffer, D. W. (2006). Design meetings and design notebooks as tools for reflection in the engineering design course. Paper presented at the 36th ASEE/IEEE Frontiers in Education Conference, San Diego, CA.
- Svarovsky, G. N., & Shaffer, D. W. (2006). Engineering girls gone wild: Developing an engineering identity in Digital Zoo. Poster accepted at the International Conference of the Learning Sciences (ICLS), Bloomington, IN.
- Svarovsky, G. N., & Shaffer, D. W. (2006). SodaConstructing an understanding of physics: Technology-based engineering activities for middle school students. Paper presented at the 36th ASEE/IEEE Frontiers in Education Conference, San Diego, CA.
- Hatfield, D., & Shaffer, D. W. (2008). Reflection in professional play. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, Netherlands.
- Bagley, E. S., & Shaffer, D. W. (2008). “They listen to stakeholders”: Promoting civic thinking through epistemic game play. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, Netherlands.
- Nash, P., & Shaffer, D. W. (2008). Player-mentor interactions in an epistemic game: A preliminary analysis. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, Netherlands.
- Nulty, A., & Shaffer, D. W. (2008). Digital Zoo: The effects of mentoring on young engineers. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, Netherlands.
- Rupp, A., Choi, Y., Gushta, M., Mislevy, R., Thies, M.C., Bagley, E., Nash, P., Hatfield, D., Svarovsky, G., & Shaffer, D. W. (2009). Modeling learning progressions in epistemic games with epistemic network analysis: Principles for data analysis and generation. Paper presented at the Learning Progressions in Science Conference (LeaPS), Iowa City, IA.
- Hatfield, D & Shaffer, D.W. (2010) The Epistemography of journalism 335: Complexity in developing journalistic expertise. Paper to be presentated at the International Conference of the Learning Sciences (ICLS), Chicago, Illinois.
- Bagley, E & Shaffer D.W. (2010) The Epistemography of urban and regional planning 912: Appropriation in the face of resistance. Paper to be presented at the International Conference of the Learning Sciences (ICLS), Chicago, Illinois.
- Nash, P & Shaffer, D.W. (2010) Mentor modeling: The internalization of modeled professional thinking in an epistemic game. Paper to be presented at the International Conference of the Learning Sciences (ICLS), Chicago, Illinois.
- Graesser, A., Cai, Z., Wood, J., Hatfield, D., Bagley, E., Nash, P., & Shaffer, D.W. (2010) Comments of Journalism Mentors on News Stories: Classification and Epistemic Status of Mentor Contributions. Paper submitted to the Intelligent Tutoring Systems Conference (ITS), Pittsburgh, PA.
- Shaffer, D.W. & Graesser, A. (2010) Using Quantitative Model of Participation in a Community of Practice to Direct Automated Mentoring in an Ill-Formed Domain. Paper presented at Intelligent Tutoring Systems (ITS), Pittsburgh, PA.
Books
- Shaffer, D. W. (1995). Exploring trigonometry with the Geometer’s Sketchpad. Berkeley: Key Curriculum Press.
- Shaffer, D. W. (2007). How Computer Games Help Children Learn. New York: Palgrave.
Book Chapters
- Shaffer, D. W. (2000). This is Dewey’s vision revisited. In D. T. Gordon (Ed.), The digital classroom: How technology is changing the way we teach and learn (pp. 176-178). Cambridge, MA: Harvard Education Letter.
- Kaput, J. J., & Shaffer, D. W. (2002). On the development of human representational competence from an evolutionary point of view: From episodic to virtual culture. In K. Gravemeijer, R. Lehrer, B. van Oers & L. Verschaffel (Eds.), Symbolizing, Modeling and Tool Use in Mathematics Education. (pp. 269-286). Dordrecht, the Netherlands: Kluwar Academic Press.
- Shaffer, D. W. (2002). The Design Studio: A promising model for learning to collaborate: Thoughts in response to Hall, Star, and Nemirovsky. In T. Koschmann, R. Hall & N. Miyake (Eds.), Computer Support for Collaborative Learning 2 (pp. 223-228). Mahwah, NJ: Lawrence Erlbaum Associates.
- Shaffer, D. W. (2002). Design, collaboration, and computation: The design studio as a model for computer-supported collaboration in mathematics. In T. Koschmann, R. Hall & N. Miyake (Eds.), Computer Support for Collaborative Learning 2 (pp. 197-222). Mahwah, NJ: Lawrence Erlbaum Associates.
- Shaffer, D. W., Kigin, C., Kaput, J., & Gazelle, G. (2002). What is Digital Medicine? In R. Bushko (Ed.), Future of Health Technology. Amsterdam: IOS Press.
- Shaffer, D. W.& Squire, K. D. (2006). The Pasteurization of education. In S. Y. Tettegah & R. C. Hunter (Eds.), Technology and Education: Issues in Administration, Policy, and Application in K12 Schools (Vol. 8, pp. 43-55). London: Elsevier.
- Shaffer, D. W. (2007). Learning in design. In R. A. Lesh, J. J. Kaput & E. Hamilton (Eds.), Foundations for the Future In Mathematics Education (pp. 99-126). Mahweh, NJ: Lawrence Erlbaum Associates.
- Shaffer, D. W. & Gee, J.P. (2007). Epistemic games as education for innovation. In J.D.M. Underwood and J. Dockrell (Eds.), Learning through digital technologies (pp. 71-82). Leicester, UK: British Journal of Educational Psychology.
- Shaffer, D. W. (2007). In praise of epistemology. In Brett E. Shelton and David A. Wiley (Eds.), The design and use of simulation computer games in education (pp. 7-27). Rotterdam, The Netherlands: Sense Publishers.
- Shaffer, D.W. (2008) Computers and the End of Progressive Education. In Gibson, D. and Baek, Y (Eds.), Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments (pp. 68-85). Hershey, PA: IGI Global.
- Shaffer, D.W. (2008). University of play. In press. OECD.
- Shaffer, D.W. (2009) Forward. In Richard Van Eck (Ed.), Gaming & Cognition: Theories and Practice From The Learning Sciences. Hershey, PA: IGI Global.
- Shaffer, D. W. (2009) Wag the Kennel: Games, Frames, and the Problem of Assessment. In R. Fertig (Ed.), Handbook of Research on Effective Electronic Gaming in Education. Hershey, PA: IGI Global.
- Shaffer, D. W. (in submission) The Bike Helmets of “Amsterdam”: Computer games and the problem of transfer. In C. Steinkuhler, K. Squire, & S. Barab (Eds.) Games, Learning and Society: Learning and meaning in the digital age. Cambridge University Press.
Other
- Shaffer, D. W. (1996). Escher’s world: Learning mathematics through design in a digital studio. Unpublished masters thesis, Massachusetts Institute of technology, Cambridge, MA.
- Shaffer, D. W. (1998). Expressive mathematics: Learning by design. Unpublished doctoral dissertation, Massachusetts Institute of Technology, Cambridge, MA.
- Shaffer, D. W. (2001). Thinking Forward by Thinking Back. Communication Arts, 42(8), 134-136.
- Gordon, J. A., Shaffer, D. W., Cooper, J. B., Raemer, D. B., Graydon-Baker, E., Pawlowski, J., et al. (2003). Abstract: Randomized Controlled Trial of Simulation-Based Teaching versus Traditional Instruction in Critical Care and Emergency Medicine. Analgesia and Analgesia, 97(2S), S13.
- Shaffer, D. W. (2003). Pedagogical praxis: The professions as models for learning in the age of the smart machine (WCER Working Paper No. 2003-6). Madison: University of Wisconsin-Madison, Wisconsin Center for Education Research.
- Shaffer, D. W. (2003). Portrait of the Oxford design studio: An ethnography of design pedagogy (WCER Working Paper No. 2003-11). Madison: University of Wisconsin-Madison, Wisconsin Center for Education Research.
- Rohde, M., & Shaffer, D. W. (2004). Us, ourselves, and we: Thoughts about social (self-) categorization. Association for Computing Machinery (ACM) SigGROUP Bulletin, 24(3), 19-24.
- Shaffer, D. W. (2004). Pedagogical Praxis: Using technology to build professional communities of practice. Association for Computing Machinery (ACM) SigGROUP Bulletin, 24(3), 39-43.
- Shaffer, D. W., & Serlin, R. (2004). Intra sample statistical analysis (WCER Working Paper No. 2005-2). Madison: University of Wisconsin-Madison, Wisconsin Center for Educational Research.
- Shaffer, D. (2005). Multisubculturalism: Computers and the end of progressive education (WCER Working Paper No. 2005-5). Madison: University of Wisconsin-Madison, Wisconsin Center for Education Research.
- Shaffer, D. W. (2005). Epistemography and the Participant Structures of a Professional Practicum: A story behind the story of Journalism 828 (WCER Working Paper No. 2005-8): University of Wisconsin-Madison, Wisconsin Center for Education Research.
- Shaffer, D. W. (2005). Studio mathematics: The epistemology and practice of design pedagogy as a model for mathematics learning (WCER Working Paper No. 2005-3). Madison: University of Wisconsin-Madison, Wisconsin Center for Education Research.
- Shaffer, D. W. (2005). Video Games and the Future of Learning (WCER Working Paper No. 2005-4). Madison: University of Wisconsin-Madison, Wisconsin Center for Education Research.
- Shaffer, D. W., & Clinton, K. A. (2005). Toolforthoughts: Reexamining thinking in the digital age (WCER Working Paper No. 2005-6). Madison: University of Wisconsin-Madison, Wisconsin Center for Education Research.
- Shaffer, D. W., & Gee, J. P. (2005). Before every child is left behind: How epistemic games can solve the coming crisis in education (WCER Working Paper No. 2005-7). University of Wisconsin-Madison, Wisconsin Center for Education Research.
- Shaffer, D. W. (2005). Juegos Epistemicos. Journal of Online Education, 1 (6).
- Shaffer, D. W. (2006, September). Beyond “He Said, She Said”: Games For Learning Move Beyond The Traditional Dichotomy of Weak V Strong Instructional Guidance, ADL Newsletter for Educators and Educational Researchers (Vol. September).
- Shaffer, D. W. (2007, January 14). Creative Play, Creative Thought: Computer Games Can Help Kids Learn. Wisconsin State Journal.
- Shaffer, D. W. (2007). The educational value of computer games. Principal Magazine, 86 (4), 66-67.
- Shaffer, D. W. (2007) Juegos Epistemicos para mejorar las habilidades y valores profesionales. Revista Enlaces, Nro. 4.
- Shaffer, D. W. (2007). Epistemic games to improve professional skills and values. Organisation for Economic Cooperation and Development.
- Shaffer, D. W. (2008). Learning in the digital age. Wisconsin People and Ideas, 54(2), 51-55.
- Shaffer, D. W. (2008). Education in the Digital Age. Nordic Journal of Digital Literacy, 54 (2).
- Chesler, N.C. Bagley, E., Breckenfeld, E., West, D. and Shaffer, D.W. (2010). A Virtual hemodialyzer design project for first-year engineers: An epistemic game approach. Proceedings of the ASME 2010 Summer Bioengineering Conference. Naples, FL.
- Chesler, N.C., Bagley, E., Breckenfeld, E., West, D. Stace-Naughton, A. and Shaffer, D.W. (2010). Professional practice simulation for undergraduate engineers: A tool for engaging, educating and assessing. American Society of Engineering Education Conference, Louisville, KY.
- Shaffer, D. W. & Gee, J. P. (2010) Looking where the light is bad: Video games and the future of assessment (Epistemic Games Working paper 2010-2) Madison: University of Wisconsin-Madison, Epistemic Games Research Group.
- Chesler, N., Bagley, E., & Shaffer, D. W. (2010) Professional Practice Simulations for Engaging, Educating, and Assessing Undergraduate Engineers. Paper to be presented at the International Conference of the Learning Sciences Engineering Workshop, Chicago, IL.
- Hatfield, D. & Shaffer, D. W. (2010). The Epistemography of a Journalism Practicum: The Complex Mechanisms of Developing Journalistic Expertise. (WCER Working Paper 2010-10). Madison: University of Wisconsin-Madison, Wisconsin Center for Education Research.
Presentations
Conference presentations
- “A brief sketch of the sketchpad: an introduction to technology in the geometry class room.” California Technology Project Conference, 1992.
- “Euclidean trigonometry: teaching trigonometry from a geometric perspective with the Geometer’s Sketchpad.” California Association of Independent Schools Conference, 1993.
- “Symmetric intuitions: dynamic geometry/dynamic art.” International Society for the Interdisciplinary Study of Symmetry Conference, 1995.
- “The math studio: harnessing the power of the arts to teach across disciplines.” With Jackie Cossentino. American Educational Research Association Annual Conference, 1997.
- “Expressiveness in mathematical activity: perspectives on making math meaningful.” With James Kaput, Walter Stroup, Uri Wilensky, Sarah Inkpen, James Middleton, Dennie Wolf. National Council of Teacher’s of Mathematics Annual Meeting Research Presession, 1997.
- “Design, collaboration, and computation: the design studio as a model for computer-supported collaboration in mathematics.” Computer Supported Collaborative Learning Conference (CSCL), 1997.
- “The pedagogy of the digital studio: learning through collaboration, expression and construction.” International Conference on the Learning Sciences (ICLS), 1998.
- “Expressive mathematics: the development of mathematical thinking through design activity.” American Educational Research Association Annual Conference, 1999.
- “Virtual rounds: simulation-based education in procedural medicine.” Society of Photooptical and Insudtrial Engineers (SPIE), 1999.
- “Why the monkey can’t do it: simulation systems and the development of clinical wisdom.” Society for Minimally Invasive Therapy Annual Conference, 1999.
- “Learning architecture for medical applications.” Medicine Meets Virtual Reality, 2000.
- “Digital medicine and knowledge management.” Managing the Complex, Institute for the Study of Coherence and Emergence, 2000.
- “Digital medicine.” Future of Health Technology Institute, 2000.
- “New technologies and the future of medical education.” Future of Health Technology Institute, 2000.
- “When Dewey Met Schon: Pedagogical Praxis as a Model for Learning in the Age of the Smart Machine.” American Education Research Association Annual Conference, 2003.
- “When Dewey met Schon: Computer-supported learning through professional practices.” World Conference on Educational Media, Hypermedia, and Telecommunications (Ed-Media), 2003.
- “Epistemic frames: Implications for design research.” American Education Research Association Annual Conference, 2004.
- “‘In this paper I claim that…’ A model for developing students’ skills in writing academic papers.” University of Wisconsin Teaching & Learning Symposium, 2004.
- “Epistemic frames and islands of expertise: Learning from infusion experiences.” International Conference on the Learning Sciences (ICLS), 2004.
- “Islands of Expertise and ARTS: Developing alternative routes to scientific understanding though informal and out-of-school learning experiences.” National Association for Research in Science Teaching, 2005.
- “Epistemic Frames and Innovative Science Learning Environments.” National Association for Research in Science Teaching, 2005.
- “Epistemic Games in Theory and Practice.” CAL05: Virtual Learning, 2005.
- “Why all CSL is CL” (Plenary Talk) Computer Supported Collaborative Learning, 2005.
- “Games for Thought: The Future of Education & How We can Get There.” Games+Learning+Society, 2005.
- “Games and Media Literacy.” Games+Learning+Society, 2006.
- “Epistemic Games.” Games+Learning+Society, 2006.
- “Afterschool programs as contexts for education reform.” Games+Learning+Society, 2006.
- “Theorizing Games in/and Education.” International Conference of the Learning Sciences, 2006.
- “The Pasteurization of Education.” With Kurt Squire. International Conference of the Learning Sciences, 2006.
- “Press Play: Designing an Epistemic Game Engine for Journalism.” With David Hatfield. International Conference of the Learning Sciences, 2006.
- “Berta’s Tower: Developing Conceptual Physics Understanding One Exploratoid at a Time.” With Gina Navoa Svarovsky. International Conference of the Learning Sciences, 2006.
- “Epistemic Games.” With David Hatfield, Alecia Marie Magnifico, and Elizabeth Sowatzke. IEEE Digital Game and Intelligent Toy Enhanced Learning Workshop, Taipei, 2007.
- “Games for Thought: The Future of Education and How We Can Get There.” AERA Annual Meeting, 2007.
- “Using Epistemic Games to Teach for Innovation.” AERA Annual Meeting, 2007.
Keynotes and other invited presentations
- “New machines, new methods: precalculus in the computer age.” Castilleja School, 1993.
- “Exploring trigonometry: investigations beyond geometry with the Geometer’s Sketchpad.” Geometer’s Sketchpad Institute, 1993.
- “Dynamic drawings and dynamic graphs: exploring trigonometry through dynamic geometry.” Geometer’s Sketchpad Institute, 1994.
- “Design for learning: the pedagogy of the design studio.” MIT Media Laboratory Symposium on Complexity, 1998.
- “New means for old themes: how new media can change education.” Standards-based Teaching and Assessment Institute, Harvard University, 1998.
- “Virtual medicine.” Center for Minimally Invasive Therapy Forum, 1999.
- “Beyond Mavis Beacon: technology, standards, and assessment.” Harvard Programs In Professional Development, 1999.
- “Learning through simulation.” Society for Technology in Anesthesia, 2000.
- “Why part-task trainers are only part of the answer.” Department of Defense Integrated Research Team on Medical Modeling and Simulation, 2000.
- “Collaborative design of training architecture for medicine.” HT Medical Systems, 2000.
- “Principles for design of medical training systems.” CIMIT Forum, Center for Innovative Minimally Invasive Therapy, 2000.
- “Reflective practice and medical education.” Stanford University Department of Surgery, 2000.
- “What is digital medicine?” Stanford University Department of Surgery Grand Rounds, 2000.
- “Modes of education in medical simulation.” Society for Technology in Anesthesia, 2001.
- “Paradigms for medical education: simulation and medical training.” With James Gordon. Harvard Macy Institute Program for Medical Educators, 2001.
- “Reflective practice and medical simulation.” With James Gordon. Harvard Macy Institute Program for Medical Educators, 2002.
- “Education in the Era of Smart Machines: How Our Tools Shape the Way We Think.” Wisconsin Department of Public Instruction, 2003.
- “From the Spanish Inquisition to Amazon.com: How Our Tools Shape the Way We Think.” Wisconsin Spencer Doctoral Program Public Lecture Series, 2003.
- “Learning in the Digital Age.” Wisconsin Cooperative Educational Service Agencies Annual Meeting, 2004.
- “Doctor, lawyer, merchant chief: Pedagogical praxis, epistemic frames, and education in the age of the smart machine.” National Academy of Education Spring Retreat, 2004.
- “The story behind a story: An epistemography of Journalism 401.” National Academy of Education Annual Meeting, 2004.
- “Why the monkey can’t do it: Reflective practice in medicine.” Games for Health Conference, 2004.
- “Epistemic Games.” Serious Games Conference, 2004.
- “Tools and thinking.” University of Indiana Calumet Speaker Series, 2005.
- “Video Games and Learning.” BCEd Online: Building Global Learning Communities, 2005.
- “Invited panel on informal education.” Education Arcade, 2005.
- “Games for Thought: The Future of Education & How We can Get There.” Video Games, Kids, and the Future of Education Forum, 2005.
- “Epistemic Games as the real alternative school.” Oregon Association for Alternatives in Education, 2005.
- “Ogre, Onion, Parfait: Design research in the Learning Sciences.” University of Indiana, 2005.
- “Games for Thought: Innovation in education through Epistemic Games.” National Center for Technology Innovation Annual Technology Innovators Conference, 2005.
- “Epistemic Games.” Innovate Online Webcast, 2005.
- “Epistemic Games and the Future of Learning.” University of Indiana, 2006.
- “Games for Thought.” University of California at San Diego, 2006.
- “Games for Thought: The future of education.” University of Copenhagen Conference on Learning Environments, 2006.
- “How Computer Games Help Children Learn.” British Journal of Educational Psychology Current Trends Conference, 2006.
- “How Computer Games Help Children Learn.” Games for Change Conference, 2006.
- “Epistemic games for civic skills.” Games for Change Conference, 2006.
- “Epistemic games and digital literacy.” 25th Annual Wisconsin Reading Research Symposium, 2006.
- “Games as Assistive Technologies for Learning.” Arizona Technology Access Program Conference on Assistive Technology, 2006.
- “Capacity Building as an (Epistemic) Frame of Mind: Thinking like a professional by playing as a professional.” World Bank Institute Finance and Private Sector Development Unit, 2006.
- “Epistemic games for innovative thinking.” Cisco Systems, 2006.
- “Do Video Games Help Kids Learn?” Panel discussion with Sasha Barab, Nichole Pinkard, Jonathan Fanton, and Constance Yowell. MacArthur Foundation, 2007.
- “Big Game, Little Game.” Game Developers Conference Serious Games Summit, 2007.
- “Testing Assumptions: Creative Approaches to Gathering Evidence of Serious Game Impacts.” With Carrie Heeter, Brian Winn, Richard Van Eck, and Caitlin Kelleher. Game Developers Conference Serious Games Summit, 2007.
- “Stalking the elusive program of research.” Wisconsin Center for Education Research, 2007.
- “How computer games help children learn.” IEEE Digital Game and Intelligent Toy Enhanced Learning Workshop, Taipei, 2007.
- “Digital Game Based Learning.” With Jimmy Ho Man Lee, Clark Quinn, and Fong Lok Lee. IEEE Digital Game and Intelligent Toy Enhanced Learning Workshop, Taipei, 2007.
- “How computer games help children learn.” Scholastic Publishers, 2007.
- “Epistemic games and learning.” Learning Laboratory Denmark, 2007.
- “A professional practice simulation system for epistemic games.” National Science Foundation Workshop on Interactive Games and Learning, Singapore, 2007.
- “How computer games help children learn.” University of Wisconsin-Madison School of Education Alumni Appreciation Day Keynote, 2007.
- “How computer games help children learn.” Bascom Hill Society, 2007.
- “Computer games and the future of education.” Madison World Future Society, 2007.
- “Games and learning.” University of Wisconsin-Madison Delta Roundtable on Teaching and Learning, 2007.
- “How computer games help children learn.” University of Wisconsin-Madison Wednesday Nite@The Lab, 2007.
- “How Computer Games Help Children Learn.” OECD International Conference on games and Learning, Santiago, Chile, 2007.
- “Epistemic games: Learning from Cradle to Boardroom.” The eLearning Guild, 2007.
- “Games and learning.” Universidad Virtual, Tecnologico de Monterrey, 2007.
- “Using Computer Games for Skill Development and Career Preparation.” Careers Conference 2008.
- “How Computer Games Help Children Learn.” Scholastic Books, 2008.
- “How Computer Games Help Children Learn.” Digital Learning Conference, Oslo, 2008.
- “How Computer Games Help Children Learn.” Chemical Heritage Foundation Leadership Initiative in Science Education, 2008.
- “Epistemic Network Analysis.” Macarthur Working Group on Assessment, 2008.
- “Epistemic Network Analysis and Learning in Games.” Digital Learning and Collaboration III Conference, Tubingen, Germany, 2008.
- “Epistemic Games and Leadership.” Games and Leadership Conference, Amsterdam, The Netherlands, 2008.
- “Digital Learning Systems.” International Conference of the Learning Sciences, 2008.
- “Digital Learning.” DREAM conference on Digital Content Creation, Odense, Denmark, 2008.
- “How Computer Games Help Children Learn.” PICNIC Symposium, Amsterdam, The Netherlands, 2008.
- “The Psychology of Game-Based Learning.” Open University, The Netherlands, 2008.
- “Epistemic Games and Learning.” IVLOS Research Meeting, Utrecht University, 2008.
- “How Computer Games Help Children Learn.” ITC In Education Conference, Sandvika, Norway, 2008
- “Digital Learning Systems.” Danish Pedagogical University, Copenhagen, Denmark, 2008.
- “Epistemic Games.” MUSE Research Group, Utrecht University, 2008.
- “Digital Learning Systems.” University of Graz, 2008.
- “Digital Learning Systems.” Open University of the Netherlands Psychology Department Annual Meeting, 2008.
- “How Computer Games Help Children Learn.” Utrecht University Honors Education Class, 2008.
- “How Computer Games Help Children Learn.” Innovation and Information Conference, Lunteren, The Netherlands, 2008.
- “How Computer Games Help Children Learn. Uitnodiging Studium Generale, Bilthoven, The Netherlands, 2009.
- “Big Game, Little Game.” Utrecht School for the Arts, Hilversum, The Netherlands, 2009.
- “How Computer Games Help Children Learn.” ITC in Education Conference, Bergen, Norway, 2009.
- “Digital Learning Systems.” Utrecht Education Researchers Conference, Hilversum, The Netherlands, 2009.
- “Epistemic Network Analysis and Digital Learning.” Knowledge Media Research Center, Tubingen, Germany, 2009.
- “Designing Big Games.” Maastricht University, 2009.
- “How Computer Games Help Children Learn.” University of Nottingham, 2009
- “Digital Learning Systems.” Learning Sciences Research Institute, University of Nottingham, 2009.
- “How Computer Games Help Children Learn.” Kennisnet, Utrecht, The Netherlands, 2009.
- “How Computer Games Help Children Learn.” Ubisoft, Inc., Paris, France, 2009.
- “Visualizing Complex Learning through Epistemic Network Analysis.” Carnegie Institute Data Visualization Convening, Palo Alto, CA, 2009.
- “Epistemic Games: Professional Learning through Game Play.” Chief Naval Operations Strategic Studies Group, Newport, RI, 2009.
- “Education for a Global Market: Computer Games and the Future of Learning.” National Education Institute, Singapore, 2009.
- “Good Games: How to Find Them, Build Them and Test Them.” National Education Institute, Singapore, 2009.
- “Educational Games and Assessment in the 21st Century.” HP Innovations in Education Worldwide Summit, 2010.
