Designing the 45-hour version of the game
As is the case with any epistemic game, the first step in designing the 45-hour version of Digital Zoo was to conduct an epistemography: a type of ethnographic study that gains insight into both the learning practices of a profession as well as its underlying epistemology. Understanding how novices develop the particular ways of knowing, doing, being, caring, and thinking – or epistemic frame – of their profession allows us to better model and adapt these learning practices within an epistemic game.
