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Epistemic Games as Career Preparatory Experiences for Students with Disabilities

Shaffer, D.W. & National Center for Technology Innovation (2007). Epistemic Games as Career Preparatory Experiences for Students with Disabilities. Journal of Special Education Technology, 22(3), 57-69. http://epistemicgames.org/cv/papers/JSET_David_Shaffer.pdf

Abstract:

This paper looks at how computer- and video-based epistemic games can help provide career preparation experiences for young people. Epistemic games are a simulation of professional training in game form. As such, they help players try on or assume different professional identities and learn to think and act like professionals in that community. First, journalism is explored as a community of practice. Second, a study of a journalism-based epistemic game called science.net with middle school students is shared, demonstrating the learning potential of this approach. The value of a practicum for career preparation and transition planning is discussed, and readers are challenged to consider how epistemic games might benefit students with disabilities who are preparing to enter the work force.

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