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Sticky++National Science Foundation

AutoMentor: Virtual Mentoring and Assessment in Computer Games for STEM Learning

This grant funds a collaborative effort among researchers at the University of Wisconsin-Madison, University of Maryland, University of Memphis and Massachusetts Audubon Society to develop a virtual professional mentoring system to teach young people to think and act like STEM professionals by holding conversations with them in natural language.

PI: David Williamson Shaffer

Co-Investigators: Michael Gleicher, Arthur Graesser, Robert Mislevy, Kris Scopinich

Funder: The National Science Foundation DRL-0918409

Amount: $3,500,000

Duration: 5 years

Collaborators: Asli Gocmen, David Hatfield, Elizabeth Bagley, Padraig Nash, Dennis Paiz-Ramirez, Emily Lupton, Tim Kennedy, Alexander Hanna, Eddie Rath, Andre Rupp, Evan Olson, Younyoung Choi, Shauna Sweet, Matthew Gushta, Brent Morgan, Jonathan Wood, Zhiqiang Cai, Robin Stuart

Advisory Board: James Paul Gee, Joseph Krajcik

Professional Practice Simulations for Engaging, Educating and Assessing Undergraduate Engineers

This grant funds an interdisciplinary collaboration between the College of Engineering and the School of Education at the University of Wisconsin-Madison to develop Nephrotex, [LINK] a game in which first semester undergraduate students role play as biomedical engineers and design a hemodialyzer for a dialysis machine. Through the design process, the students build content knowledge in human physiology, several core areas of biomedical engineering and technical writing.

PI: David Williamson Shaffer

Co-Investigators: Naomi Chesler

Funder: The National Science Foundation DUE-0919347

Amount: $500,000

Duration: 2 years

Collaborators: David Hatfield, Elizabeth Bagley, Padraig Nash, Dennis Paiz-Ramirez, Devin West, Eric Breckenfeld, Emily Lupton, Alex Hanna

Advisory Board: Edwin Lightfoot, Marie Paretti, Jonathan Jaffrey

EAGER Proposal for Research in Measurement and Modeling: Dynamic STEM Assessment through Epistemic Network Analysis

Funds joint research between the University of Wisconsin-Madison and the University of Maryland exploring the psychometric properties of Epistemic Network Analysis (ENA), a quantitative approach which enables researchers to examine whether and how students link the complex ensemble of STEM skills, knowledge, identity, values, and epistemology learned while solving authentic problems in epistemic games.

PI: David Williamson Shaffer

Co-Investigators: Andre Rupp

Funder: The National Science Foundation DRL-0946372

Amount: $300,000

Duration: 2 years

Collaborators:David Hatfield, Elizabeth Bagley, Padraig Nash, Dennis Paiz-Ramirez, Evan Olson, Younyoung Choi, Shauna Sweet, Matthew Gushta

Advisory Board: James Paul Gee, Robert Mislevy

NUE: A Nanotechnology Certificate Program for Engineering Undergraduates

This grant funds a collaboration between faculty in the College of Engineering and School of Education at the University of Wisconsin-Madison to create an interdisciplinary program to promote teaching of nanoscale science, engineering, and technology (NSET) topics. The grant supports the development of NSET content for Nephrotex, [LINK] a game in which first semester undergraduate students role play as biomedical engineers and design a hemodialyzer for a dialysis machine.

PI: Wendy Crone

Co-Investigators: Naomi Chesler, Kristyn Masters, David Williamson Shaffer, Kevin Turner

Funder: The National Science Foundation EEC-0938517

Amount: $200,000

Duration: 2 years

Collaborators: David Hatfield, Elizabeth Bagley, Padraig Nash, Dennis Paiz-Ramirez, Devin West, Eric Breckenfeld, Emily Lupton, Alex Hanna

Advisory Board: Juan de Pablo, Donald Stone, Amy Wendt

CAREER: Alternative Routes to Technology and Science

This grant funded the development and testing of two epistemic games: Ecology 2020 and Digital Zoo. Ecology 2020 was an urban planning game that served as a prototype for the games Urban Science and Land Science. In Ecology 2020 middle school-aged players redesigned State Street, a popular street in Madison, to learn about ecology and systems thinking. Digital Zoo is a biomechanical engineering game that served as a prototype for the game Nephrotex. In Digital Zoo, middle school-aged players build virtual creatures using SodaConstructor, an online spring mass-modeling simulation, to learn about physics and engineering.

PI: David Williamson Shaffer

Funder: The National Science Foundation REC-0347000

Amount: $585,000

Duration: 5 years

Collaborators: David Hatfield, Elizabeth Bagley, Gina Svarovsky, Padraig Nash, Aran Nulty

Advisory Board: Kevin Crowley, Joseph Krajcik, James Paul Gee, Leona Schauble, Darryl Thelen

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