In the fall of 1997, a group of students from public schools around Boston mounted a show at the MIT Museum on Visual Mathematics. 

Directed by Dr. David Williamson Shaffer, the Escher's World epistemic game was a collaboration between the MIT Media Lab and the MIT Department of Architecture. The project was created by MIT Professors William Mitchell, Seymour Papert and Mitchel Resnick, the late Professor James Kaput of the University of Massachusetts at Dartmouth, and Joseph Press and Laura Bouwman at MIT. 
 

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Named for the Dutch artist M. C. Escher, Escher's World is a new model for education. Computers make it easier for people to do creative things--which can make learning more exciting and rewarding. 

Escher's World is a new approach to teaching: where a student no longer has to spend years learning how to use tools before making something interesting... where students can learn by working on interesting and meaningful projects.

 

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Escher's World is a math studio where the questions students ask -- and the computer tools they use to answer them -- explore important geometric and artistic ideas. 

The Escher's World project shows how people learn mathematics through computer-aided design